Mike got himself an Aprilia Dorsoduro.
Actually, I just wanted to brush up the old bike because I realized that it didn't look like the original at all. I wanted to make it as accurate as possible and did some research. Stats time:
� Weight: 194.34 kg, which equals the original with some fuel.
� Top speed: 217 km/h (roughly 60.5 m/s)
� Acceleration: I only got the data for 1/4 mile, which was 13.4 seconds.
� A working brake light. The onCollide-script is (e)=>{color = e.other.color}. Make the exhaust transparent to see the mechanism.
� I added two timers. One scripted one - the script is Text={"" + sim.time} - and one analog one.
I originally wanted to introduce this bike with a massive 1/4 mile race scene but somehow I can't upload it.
Updateon that: Seems that I used too many parts. After some work I was able to upload it.
Controls:
D = accelerate
W = front brake
S = rear brake
shift = realease bike
B = erase blood
<- and -> to rotate Mike's upper body (don't expect him to make wheelies. It's an enduro, not a trial-bike.)
Btw, Mike's new outfit is called Roo, for biker and Moto GP-fan related reasons.
Let me know if you find any bugs.
If you want to use anything from this scene (Mike, his Dorso, my adjustable timer) in one of yours just credit me.
Please comment and rate.
Have Phun!
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Update: I will keep working on the front suspension. Right now it is still a bit unstable. Once I'm done I will announce it here and I will change the Version number in the title.
1.1: The suspension problem is solved. I used the one of my last bike (never change a winning team) and adjusted it a little bit. Due to that the weight changed to 196.71 kg, which is actually even more precise.
Sadly the changes made it impossible for me to use this version in the Race scene. I would have had to cut Russell.
1.2.: After the little incident with Russell Mike realized that he should use a helmet.
I changed the weight distribution in the ragdoll. For details look at the description of the haired Mike-ragdoll.
I added a working brake light. It can jam on hard impacts but I'm going to work on that.