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i4 engine (NOT DONE, BUT FUNCTIONAL)

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screenshot of the scene

Author: xplymouth2

Group: Default

Filesize: 8.57 kB

Date added: 2010-10-03

Rating: 4.9

Downloads: 403

Views: 665

Comments: 3

Ratings: 3

Times favored: 0

Made with: Phun

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its a inline 4 (I4) spring engine that i just made, its not done, im just transfering it pcs. im not done testing yet so it may be able to go stronger without exploding. but its pretty powerful already. you can use it for your creationns if you want, but give me credits have phun:)
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its pretty good, im not a big fan of spring engines my self, but this is good
:P id make spawn engines, but i SUCK AT SCRIPTING lol
its easy to make a spwan engine, just copy and paste in a code for spawning circles.
I don't konw if I've released any of mine, but here is a script to get started.

(e)=>{
scene.my.addcircle({
pos := e.pos;
radius := 1;
killer = false;
mass = 2;
collideset := 1;
color := [1.0, 0.0, 0.0, 0.3];
drawborder := false;
drawcake := false;
restitution = .5;
friction = .5
})
}



Simply change the different variables to make it yours.
To change the collision set, make a new object, set it to the desired "ABCDEFG" layers and check the scripted collideset. For instance, A & B is combo #3
collideset := 1; <------------



Hope this helped! Good luck!