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Scripted Machine Gun

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Author: asdf

Group: Default

Filesize: 36.9 kB

Date added: 2010-12-02

Rating: 5.9

Downloads: 1095

Views: 1026

Comments: 10

Ratings: 3

Times favored: 1

Made with: Phun

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This is my first scripted weapon and I'm very pleased how well it worked!:D

It has unlimited ammo (duh!?) , very little/no recoil, a lot of power and is very simple to incorporate into a scene.:)

Up/down arrows to aim
F to fire

Do not place a target too close to the gun or the bullets will pass straight through it.:( (They go really fast!!):D

Bullets are on col group A, spent cartidges on E and D.8|

Have PHUN!!!:tup:
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WHERES THE COMMANDO ASSAULT?!
nice and now I finally understands why my box spawns was so stupid :tup:
COmmando assult is pretty much over, anyway............<_<
Works although there is a strange semi circle surrounding the gun that makes the bullets invisible
althogether 9/10_o_
No there isn't. Something wrong with your PC perhaps?:huh:
Well............mbs
The bullet circle thing disapears for a breaf moment and if i make the gun turn it sortoff turns into a semicircle thats invisible
don't get me wrong, its still INSANE IN THE MEMBRAIN!!!:lol:
WOOOO!
only gun that has 100% real time on my crappy PC!!!

10/10

and to you all, the whole tri-pod mount holds to back ground
and I recommend a destroy key on the ammo so it reduces lagg, same with cartridge.:D
Last edited at 2010/12/04 15:08:42 by Big boom 2000
Ok thanks! :tup:
How do you make the balls who where spawned to go fast in a direction when they spawn? scripted version please!
Melikes :lol:
THANKS!!!

dacke93: use {vel := e.normal * }(and then the speed you want, I went for 150)
Hope that helps!!:tup: