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Texturing Tutorial

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Author: qwesr1

Group: Default

Filesize: 76.62 kB

Date added: 2010-12-21

Rating: 6.4

Downloads: 651

Views: 737

Comments: 5

Ratings: 5

Times favored: 0

Made with: Algodoo before v1.8.5

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Ive seen a lot of great scenes in my phun and algodoo days.:tup: I also noticed a lot of people didnt know how to texture.:tdown: I made this tutorial so people can learn something new in phun or algodoo and make better scenes. :tup:

The example used in this tutorial is Minimadnes spawnless rocket.

If you have any questions then comment and make sure to rate:)
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please note that textures increase file size dramatically and still dont look as good as hand drawn

also note that hand drawn creations attract more users
nice tutorial:tup:
I agree with jakedmoon, usually the hand drawn scenes look better. Sometimes I use textures in a scene, and some of my scenes are hand drawn, and a few are a hybrid of the two (But often the textured parts of the scene look out of place with the hand drawn elements). In the end I am usually most proud of my hand drawn ones, but I think Qwesr1's tutorial is a nice help to someones first use of textures.

:tup:
Thats true, there is nothing like a nice hand drawn scene but a lot of people arnt familiar with taking a bunch of polygons and rectangles and making a nice scene. But if you are then i 100% love a nice hand drawn scence. Anyways this for the newer people that arnt familiar with texturing.
I believe a tutorial like this has been done before, but this is a pretty good tut. Nice one.

P.S. A trick to getting the picture to be exactly the right size is to cut a corner off the rectangle, then click "Auto-position texture". This will make the proportions of the picture perfect. ;)