Browse Search Popular Register Upload Rules User list Login:
Search:
XM307 V2.0 Firing system (read description for instructions)

Image:
screenshot of the scene

Author: AtomikB

Group: Default

Filesize: 67.09 kB

Date added: 2011-05-08

Rating: 6.8

Downloads: 1192

Views: 943

Comments: 9

Ratings: 7

Times favored: 0

Made with: Phun

Tags:

Scene tag

Hi, I just finish the new firing system for my XM307:) :bonk:
It's a semi auto system that use blowback.
Press "RETURN" to fire.
Use UP DOWN keys to move the system.
If thers is a jam, use the lever to rearm. If a munition is jammed, take it with "hand" tool, and bring it back.

This system can equip your own creation.
I have spend a lot of time to do that, and I would appreciate if you rate & comment this scene. :)
Please log in to rate this scene
edit
Similar scenes
Title: XM307 reloadable firing system v2.0
Rating: 5.8889
Filesize: 120.8 kB
Downloads: 962
Comments: 10
Ratings: 3
Date added: 2011/05/11 19:47:06
Made with: Phun
Rating: rated 5.9
download
Title: Flare gun (+video) (read description)
Rating: 5.625
Filesize: 66.77 kB
Downloads: 1916
Comments: 2
Ratings: 2
Date added: 2013/06/07 16:06:20
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: SCITPING(read decs)
Rating: 4.1111
Filesize: 6.11 kB
Downloads: 209
Comments: 0
Ratings: 3
Date added: 2011/11/24 23:06:26
Made with: Algodoo v2.0.1 Edu
Rating: rated 4.1
download
Title: Phalanx Firing System (on tank
Rating: 5.875
Filesize: 397.31 kB
Downloads: 194
Comments: 0
Ratings: 8
Date added: 2008/09/20 17:53:30
Made with: Phun
no image found for this scene
Rating: rated 5.9
download
Title: Advanced Cannon Mag Shell Eject Gun v1.2 (READ DESCRIPTION)
Rating: 5.7273
Filesize: 67.71 kB
Downloads: 842
Comments: 6
Ratings: 5
Date added: 2009/10/19 21:42:54
Made with: Phun
Rating: rated 5.7
download
Title: new firing system
Rating: 5.8333
Filesize: 90.53 kB
Downloads: 136
Comments: 4
Ratings: 6
Date added: 2008/07/28 02:49:18
Made with: Phun
no image found for this scene
Rating: rated 5.8
download
really good! it's not jammed for me and it's totally working!:) can you make a reload system too? i need it! if yes... _o_ :angel: _o_
Okay, I will work on it. But its not for today, I must to do my Homeworks :lol:
I work too on a system that use a chain of munitions, like the real.
Good system. I don't quite understand the purpose of many little circles.
The circles minimize friction / shivers, and hinges serves as "suspension".
Iv'e tryed with a basic rail and it's less succesful.
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! oh...take a look at my minigun! it's not so good but it's reloadable and....minigun:lol:

sp:im starter in phun...:unsure:
Your minigun is cool, I like rotarings barrels:)
It can be better if the gun moves. Use a hinge, select "auto brake" and select keys for motor/reversed;)
i will try to make it aimable too! thx for idea!:coolgrin:
im upgraded my minigun with not only the aimability!check it out!:tup:
Kinda goofy, can't cycle properly unless you actually fire it. Also, you say it's a semi auto firing system, but it's full auto (and barely has a firing system, just a motored killer). Just hold down enter and it'll continually fire (with many jams, I might add).

What else can I say about this...Oh, too many polygons. Polygons are best used when they're absolutely necessary, and boxes/circles are best any other time. Makes a much smoother and better working machine when you don't use polygons.

5/10 Because it doesn't fire all too well, is not re-loadable, and you can't remove a grenade shell unless you drag it out or fire it out.