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Rapid fire naval cannon mk 3

Image:
screenshot of the scene

Author: davidz

Group: Default

Filesize: 231.05 kB

Date added: 2011-10-20

Rating: 6.8

Downloads: 6655

Views: 1562

Comments: 3

Ratings: 5

Times favored: 1

Made with: Phun

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30 Rounds per minute 100mm naval cannon with pretty realistic mechanism, loosely based on OTO Melara 76mm.

Features:
-Smoother, faster, and more reliable reloading.

-New gun stabilisation based on mass-changing collider - a bit less effective but way less buggy than previous one.

-Targeting 'computer' that shows where round will be at set distance. (after pressing 't', zoom out to see it) The device is small box under barrel. It can be easily tuned to other guns - controlleracc of left square is bullet velocity, restitution is air friction coefficient found by trial and error. This is only approximation and doesn't work with high air friction.

-Exploding bullets! no fancy thing like animated explosion, but very simple and non-laggy.

Scene contains target island.
Last edited at 2011/10/20 21:30:11 by davidz
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wow awesome :coolgrin: :coolgrin: :coolgrin:
just one question , how do you change it to aim on a weaker gun say one of my guns?

and if it isnt a problem could you try and make one with more ammo??:s

+inf/10:cool: :cool: :cool:
Last edited at 2011/10/20 23:07:13 by langley
Excellent work these are getting better and better.
One large request though, can you make a standard hinged one with no stabilizing so it can be removed from the boat and be incorporated into other vehicles? Then it would become a useful gadget instead of a really cool scene!
The turret is fixed to the boat only at one point at the bottom. But of course I can make non-stabilised one too.

Detailed info how to adjust the sight:
1. turn off air friction. Set restitution of left square in the sight to 0.
2. Add long-lastig thacer to bullet and shoot it.
3. Adjust controller acceleration of the left square until the mark matches trajectory at all distances.
4. Turn air friction on. Shoot another bullet.
5. Increase the restitution slowly (by 0.1 or less) until sight matches trajectory again.