Browse Search Popular Register Upload Rules User list Login:
Search:
1967 Shelby Mustang GT500

Image:
screenshot of the scene

Author: phunbox1 (T2k5)

Group: phunbox1

Filesize: 219.42 kB

Date added: 2008-10-01

Rating: 8.1

Downloads: 1029

Views: 1691

Comments: 10

Ratings: 46

Times favored: 0

Made with: Phun

Tags:

Scene tag

A very old scene I have made, finally decided to upload it here. Use arrow-keys to drive.
Please log in to rate this scene
edit
Similar scenes
Title: Ford Mustang Shelby GT500 1967
Rating: 5
Filesize: 57.25 kB
Downloads: 1051
Comments: 2
Ratings: 1
Date added: 2012/10/03 19:19:07
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: 1967 Shelby Gt500 V3
Rating: 5.625
Filesize: 71.53 kB
Downloads: 714
Comments: 1
Ratings: 2
Date added: 2009/08/04 05:55:27
Made with: Phun
Rating: rated 5.6
download
Title: Mustand Shelby GT500
Rating: 5
Filesize: 0.95 MB
Downloads: 564
Comments: 0
Ratings: 1
Date added: 2011/12/31 13:47:16
Made with: Algodoo v2.0.0 Edu
Rating: rated 5
download
Title: 2007 Shelby GT500
Rating: 7.25
Filesize: 127.38 kB
Downloads: 506
Comments: 3
Ratings: 4
Date added: 2008/12/22 00:41:27
Made with: Phun
Rating: rated 7.3
download
Title: 1967 Mustang Shelby DRAG
Rating: 5
Filesize: 1.1 MB
Downloads: 377
Comments: 0
Ratings: 1
Date added: 2011/04/16 16:49:10
Made with: Algodoo Phunlet
Rating: rated 5
download
Title: Mustang
Rating: 5
Filesize: 71.29 kB
Downloads: 978
Comments: 0
Ratings: 1
Date added: 2009/08/04 02:29:13
Made with: Phun
Rating: rated 5
download
And it is breakable!5/5:lol::) :) :) :) :P good work! -_-
its just a car .you make this with blener or with other programes right?!!:mad:
sorry ***blender***
First I model them out in Inkscape, then I export them to Phun. Then I attach the pieces together with hinges and scale it to real size and mass.

THEN I make the suspension and make it accelerate from 0 to 100kph in the same time it takes in the real world and cap the top-speed to the reported real top speed.

And last but not least I make the hinges breakable and add color to the parts.

It's not JUST a car you make with other programs. I leave some parts hollow to make the windows transparent etc. Making this car took about 4 hours if I remember right.
I love how it works, seriously. But, the way it breaks...got me down a bit. 4/5 :lol:
how did you export from inkscape to phun? :huh:
Could've sworn I've seen this somewhere else...
You have, some people have used it in their scenes. I posted it on the forums a few months ago. Search for Need for speed: Phunderground in the Scenes -section. I didn't originally upload it here, I used my university's website.

And Rigge: I use SVG2Phun to export.
I approve, but you should have painted it like Eleanor.
dude this is my dream car!:) eleanor is awesome:)