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MOAB bomb

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Author: davidz

Group: Default

Filesize: 190.1 kB

Date added: 2012-01-06

Rating: 7.6

Downloads: 11672

Views: 1358

Comments: 16

Ratings: 9

Times favored: 0

Made with: Phun

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Upgraded version of explosion effect used in my sturmtiger.
Uses weird spawning technique by Gear97 to create very smooth 100fps animations without using any collision groups.
Zoom out to see whole explosion :coolgrin:
[EDIT]
now phunlet safe
Last edited at 2012/01/07 22:14:57 by davidz
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That is really amazing for phun. And good usage of "->" in scripting :tup:
Last edited at 2012/01/06 21:14:20 by Kilinich
holy crap, if you can do this with phun than you need to get algodoo
Thanks! That -> is really powerfull tool.
Nice scene. I don't understand the significance of redirection (->) in this case.:s
Using -> in spawning script makes possible to use self-updating values in density, restitution etc. like {sim.time}
OK. The reason I asked is that I did a test by deleting the -> and putting the property code directly in the spawning script and I didn't notice any difference when running the scene. I also stopped the script and examined the code in the spawned circles and could see that the self-updating code was there. I'm using the latest version of Algodoo and code interpretation may be different than Phun. It's also possible that I'm missing the point entirely.
You're right. In algodoo -> is not necessary, but phun needs it - without it, the {} value is computed only once while spawning.
umm is there any important blocks in the scene that i should have because when i saved it as a phunlet the explosion was different
The scene contains textures used in spwaned circles, but not applied to any object. I Just fixed that with textured boxes attached to bomb.
ty
:)
awsome 10/10:lol: :lol: :lol:
Very cool best explosion I have seen yet :tup:
WOW!
10/10
if your taking suggestions try to make petrol.
so it spawns a circle that has a tracer on it that changes to from orange to grey then deletes. the enitial circle loses its skript but keeps producing the circle with tracer every 2 seconds. the circle that was spawned activates the circles around it and it all starts from beginning.:yum: :yum:
awesome 10/10
how did you made that?
NEED TO CREDIT