Browse Search Popular Register Upload Rules User list Login:
Search:
motion detact infinite nuclear grenade

Image:
screenshot of the scene

Author: yoonsung98

Group: Default

Filesize: 66.11 kB

Date added: 2012-03-15

Rating: 5

Downloads: 598

Views: 508

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.0.2 Edu

Tags:

Scene tag

motion detact nuclear grenade are activate when the distance between object is more than 1 meter. for safty. you could copy the grenade and use it! but please wirte at description "nuclear grenade by ysp98" Thx!
Please log in to rate this scene
edit
Similar scenes
Title: real motion detact nuclear missile v.3
Rating: 5
Filesize: 345.51 kB
Downloads: 820
Comments: 0
Ratings: 1
Date added: 2012/03/17 01:10:57
Made with: Algodoo v2.0.2 Edu
Rating: rated 5
download
Title: real motion detact infinite nuclear missile v.4
Rating: 5
Filesize: 332.08 kB
Downloads: 578
Comments: 0
Ratings: 1
Date added: 2012/03/18 04:03:45
Made with: Algodoo v2.0.2 Edu
Rating: rated 5
download
Title: Fissão Nuclear
Rating: 5
Filesize: 169.12 kB
Downloads: 373
Comments: 0
Ratings: 1
Date added: 2015/01/31 11:53:10
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: My Grenades
Rating: 5
Filesize: 297.04 kB
Downloads: 7835
Comments: 4
Ratings: 1
Date added: 2014/09/17 13:06:21
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Fragmentation Grenade v1
Rating: 5.5
Filesize: 96.94 kB
Downloads: 958
Comments: 0
Ratings: 2
Date added: 2009/02/01 04:21:41
Made with: Phun
Rating: rated 5.5
download
Title: la cheta nuclear
Rating: 5
Filesize: 99.6 kB
Downloads: 868
Comments: 1
Ratings: 1
Date added: 2015/02/24 11:50:36
Made with: Algodoo v2.1.0
Rating: rated 5
download
please comment!
Works how it's supposed to, no problems with the explosion triggering. I suggest you make the shrapnel go away over time. I have a simple code you can put into the circle spawning script:

;controlleracc := sim.time + X; density := {controlleracc<sim.time?{0}:{Y}}

Place that into your spawning script, change X to be how long you want the shrapnel to last (goes by seconds), and change Y to whatever you want your shrapnel density to be.

Hope this helps with your grenade:).
Last edited at 2012/03/16 15:20:46 by FruitMonger
Thanks for your advice FruitMonger! and nice script! i will upload not infinite version
oopps sorry FruitMonger the script didn't work for me so i just added "d" key for destroy key! Thanks for idea the new version is "motion detact infinite nuclear missile v.2"