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ROTATE A 3D WIREFRAME CUBE

Image:
screenshot of the scene

Author: Xray

Group: Default

Filesize: 20.14 kB

Date added: 2013-05-13

Rating: 6

Downloads: 944

Views: 532

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
3D CUBE,
ROTATE,
WIREFRAME,
WIRE FRAME

Scene tag

This is my second attempt at rotating a 3D wireframe cube on all three axes (X, Y, & Z). My original scene had some problems with the math algorithms which caused the cube to become distorted as it rotated. For this new scene, I borrowed the math from an old scene that user RBS16 created back in 2010. His version of a rotating cube used 8 X/Y mechanical platforms that moved the 8 corners of the cube. It's a very clever design, but I wanted to make a cube rotate without any mechanical devices. I wanted to do it with only math moving the position variables of circles that are located in each corner of the cube. So, this scene consists of a combination of stuff from my previous scene, and stuff (mostly math) from RBS16's scene. Hope you like it!
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Looks good. Works well. Very responsive.:tup:
xray, are you kidding me?? This is amazing!
I don't understand wtf is ''math.pi.'' can u teach me please , sr teacher xray!:D
lololoer - There are many math functions in the Thyme script language, and they begin with "math.", such as math.pi (which returns the value of pi) and math.sin and math.cos (which return the sine and cosine of an angle.)

Read through the "Thyme Scripting" section of the Algodoo forum to learn about those and many other Thyme functions.

Thanks for your compliments! :)
thnx to you too! :tup: i did it i visited the forum but i don't understand that difficult scripts :c
Last edited at 2013/05/14 16:00:46 by lololoer
Simply awesome Xray, I can teach you Visual Basic and you will be able to simulate 3D on it:D