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Running Man (Rev 7.0)

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Author: Xray

Group: Default

Filesize: 0.98 MB

Date added: 2014-01-17

Rating: 5

Downloads: 1147

Views: 465

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Another adventure in the life of Running Man!
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XDDDDD this is funny!! "lovely day to be ali-POWWWW!!!" XD

Hey, xray, I have a great Idea!! How about an artillery game (i'll build the howitzer) where you click the area near a target to get coordinates, you go back to the cannon, click a computer in game, input those coordinates, and press enter to commence a fire mission? I could build a sequencing cannon with a five round magazine that fires accurately.
Hmmmm.... That might be fun to do. But before I agree and maybe bite off more than I can chew, I would need more information before committing to it. Let me hear more details about the game and what you have in mine about how the game might work.

It might be better if we discussed this through the Algodoo private message system in the forum. My user name in the forum is the same as with Algobox. Will that work for you?
Xray, can I ask you something?, because I don't remember my pasword of the forum to post my question. If then:
Q: Is there anyway to name operate signs on algodoo thyme language?
just like:
function1 = (value1, operates, value2)=>{ value1 (operates) value2};
then, function1(a,(+),b) prints a+b.

Thankyou.
Hi lololoer - That's a great question, but unfortunately, I don't have an answer. My guess is no, you cannot name operation signs in Algodoo, but I will check with the other Admins to see what they say about it.
lololoer - Admin "tatt61880" gave me this suggestion which uses the "eval" function:

f = (v1, op, v2)=>{eval(v1 + op + v2)}
f(6,"/", 3)

Is that what you were looking for?

Also, on the forum log-in page, there are two links. One says "I forgot my password" and the other says "Resend activation Email". So between those selections, you should be able to get back on the forum. Let me know whether or not you have success.
lol So AWes0Me
Thank you Xray for your answer i never knew what was the "eval" function but with your help and tatt's suggestion now i know how to operate really quickly a function whit a specific operator :tup: _o_