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Bouncing Balls Puzzle

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 25.21 kB

Date added: 2014-03-08

Rating: 5

Downloads: 568

Views: 396

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Here is a puzzle for you guys to try to figure out. Each colored ball bounces in a different manner. In the comments, tell me how and why each ball bounces the way it does. The more detail you can give, the better your answer will be.

********* I USED NO THYME SCRIPTING! *********

The winner will be the first person to correctly explain the bouncing balls. He/she will get his/her user name displayed in BOLD letters right here in the scene description.

UPDATE: Removed artificial clouds, which did contain some script, although they had no influence on the scene at all. My thanks to chemist for catching that. :tup:
Last edited at 2014/03/09 00:21:21 by Xray
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It was ease. There have three layers, on first this balls, on second - invisible plane colliding with green ball, which on invisible spring with 30000 constant. Colliding with plane makes green ball twitching on spring. On third layers another invisible plane, that colliding with red and blue balls. All balls have high restitution, and scene have high air friction. Blue ball just jumping on invisible plane because of it's high restitution and do not accelerating because of air fritction. Red ball is connected with other ball, which have axel connected to background. Red ball rotating on this axel and colliding with plane.
And you lied about don't using scripting. This scene contains your scripted clouds.
Looks like we have a wiener. Good work chemist. Your description is very detailed and accurate. Your check is in the mail (I got your address from the NSA).
chemist - DARN IT!!! I forgot about those stupid clouds! But hey, just assume the clouds are not there because they really have nothing to do with the puzzle.

Thanks, and GOOD EYE!


s_noonan - Not quite. He is listed with the KGB, and they want to give him a vacation in Siberia.
Last edited at 2014/03/08 16:25:04 by Xray
Xray, to disable changes on the layers use:
Scene.SelectLayer(X) // Where X is the layer to select.
lololoer - I already knew how to do that, but people sometimes get upset when you prevent them from being able to edit the scene. So, I decided not to do that just to keep people happy. :)

Thanks!