Browse Search Popular Register Upload Rules User list Login:
Search:
NG Vortex Spawn Engine 80-Degree Slope-Test

Image:
screenshot of the scene

Author: ngphil

Group: Default

Filesize: 39.96 kB

Date added: 2014-03-31

Rating: 5

Downloads: 648

Views: 385

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This scene uses my vortex engine to see if it can power a small buggy enough to climb a roughly 80 degree slope without stalling or letting go. Press enter to start the engine, and right arrow key for throttle

Edits: Fixed stray balls
Last edited at 2014/04/01 05:53:02 by ngphil
Please log in to rate this scene
edit
Similar scenes
Title: powerful realistic 4 stroke engine with actual mechanical valve
Rating: 5
Filesize: 128 kB
Downloads: 2926
Comments: 1
Ratings: 1
Date added: 2021/04/29 07:36:59
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Ball Spawn Turbine Test
Rating: 5.5
Filesize: 40.42 kB
Downloads: 1095
Comments: 0
Ratings: 2
Date added: 2013/10/29 16:45:33
Made with: Algodoo v2.1.0
Rating: rated 5.5
download
Title: My first spawn engine
Rating: 5.375
Filesize: 61.5 kB
Downloads: 1014
Comments: 0
Ratings: 2
Date added: 2012/01/24 14:47:29
Made with: Algodoo v2.0.1 Edu
Rating: rated 5.4
download
Title: V8 Spawn Engine
Rating: 5.1111
Filesize: 50.88 kB
Downloads: 1529
Comments: 3
Ratings: 3
Date added: 2012/05/11 15:51:23
Made with: Algodoo v2.0.2 Edu
Rating: rated 5.1
download
Title: Powerful 16 Cylinder Spring Engine
Rating: 5.1111
Filesize: 233.21 kB
Downloads: 1370
Comments: 3
Ratings: 3
Date added: 2010/04/07 01:29:07
Made with: Phun
Rating: rated 5.1
download
Title: Wankel rotary engine Slope Test
Rating: 5.625
Filesize: 53.49 kB
Downloads: 942
Comments: 2
Ratings: 2
Date added: 2014/04/01 07:47:39
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
That's good, but there's one or two things I'd like you to change. If you leave the engine on, the spawners get unsynced. Use bend in the stretched hinges if you can. Also you should change pos:= e.pos to pos:= pos because if you use e.pos, when Algodoo spawns the ball it calculates where the objects collided, and the balls will brake the engine because they spawn a little to the left of the engine and with veocity 0. Also use vel:= entity.vel.

I know you're not usually onto this type of things, i'm just trying to help!;)
Thanks for the feedback. I will definitely try those corrections to see their effect on the engine.