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airFrictionMult / velocityDamping Car

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Author: Jimmyfisherman

Group: Default

Filesize: 23.41 kB

Date added: 2014-10-13

Rating: 5

Downloads: 452

Views: 389

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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A simple car using propulsion based on air friction and velocity damping.
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jimmy you are aways so... creative
How it works: On the up-stroke, the piston's airFrictionMult = 0. On the down-stroke, the piston's airFrictionMult = (a very large number), causing this to move the car. Larger pistons make more power because they have higher resistance for their shape. But, adding in the velocityDamping, the density now matters. VelocityDamping is basically how much it resists movement. Its kinda like inertia but it can be adjusted in 3 dimensions: x-velocity (left and right), y-velocity (up and down) and angular velocity (rotation). I used this to stabilize my floating car scene.