Browse Search Popular Register Upload Rules User list Login:
Search:
why is this not working?

Image:
screenshot of the scene

Author: Slitex

Group: Default

Filesize: 13.37 kB

Date added: 2014-11-30

Rating: 5

Downloads: 331

Views: 344

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

did i script the lazor wrong?
Please log in to rate this scene
edit
Similar scenes
Title: GUN!!!!!
Rating: 5
Filesize: 28.55 kB
Downloads: 441
Comments: 0
Ratings: 1
Date added: 2015/10/28 19:05:50
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Working Computer V0.1Beta
Rating: 5
Filesize: 426.91 kB
Downloads: 1365
Comments: 0
Ratings: 1
Date added: 2011/09/20 22:52:23
Made with: Algodoo v1.9.9b
Rating: rated 5
download
Title: Robot With sensor
Rating: 7.4667
Filesize: 238.48 kB
Downloads: 3718
Comments: 6
Ratings: 9
Date added: 2009/03/24 21:25:31
Made with: Phun
Rating: rated 7.5
download
Title: Very Realistic Car -Mechanical
Rating: 8.2474
Filesize: 0.69 MB
Downloads: 4453
Comments: 27
Ratings: 190
Date added: 2009/02/21 16:16:25
Made with: Phun
Rating: rated 8.2
download
Title: working functional elev
Rating: 5
Filesize: 0.5 MB
Downloads: 557
Comments: 3
Ratings: 1
Date added: 2018/02/20 20:24:00
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: help!
Rating: 5
Filesize: 18.37 kB
Downloads: 535
Comments: 0
Ratings: 1
Date added: 2008/08/11 23:34:52
Made with: Phun
Rating: rated 5
download
When the scne starts, the box still has collision 1(A) and this makes it able to collide with the little box which also has collision group A. Simply set the collision group of the box at the beginning to B and it should work
Also move the lasers a bit inside the frame. else, the laser get's blocked before the box even hits the beam. Best you set the frames collision group To 4(C), and the lasers script to e.geom.collideset = 1 to = 5 and e.geom.collideseet = 2 to = 6. Then you pretend that the box falls out of the frame