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4 rotor engine

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Author: pnvv

Group: Default

Filesize: 74.54 kB

Date added: 2015-03-24

Rating: 5

Downloads: 440

Views: 238

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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I wanted to see if I could get one of these to run (well) at 140hz which is what I use on most of my scenes. And run it does! Don't know how but I somehow got 133 hp out of this thing. It's also 0.47 m in diameter. I think my math got screwed up somewhere but maybe not...
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Really cool and fun to rev!:) But... you always make your flywheels for your engines SUPER light and thus, causing jittery revvving... On your engines make the flywheels at least 500Kg/m2 and it should have smoother revving and higher torque (not power but coasting power torque)
Flywheel is 9 kg but I have inertiamultiplier too. It's useful for smooth running without a ridiculously heavy flywheel. I was also trying to keep weight down but I sort of... failed :lol:
Last edited at 2015/03/24 01:14:27 by pnvv
I kinda dont suggest inertia multiplier because it can cause the car to do flips if engine is powerful enough and could make the car fly if you make the nubmer too high, stuck with making the flywheel like 15 - 30 Kg, works the same way without the cons!:)
Where is collideset/ign determined? my dyno uses scene.my.rpm so i needed to change it to rpm2 in your Engine and that broke the ignition

-edit-
Lol found it! im blind sorry :bonk:
Last edited at 2015/03/25 17:40:58 by Christer
xD

I used to declare a special variable for tachometers and stuff but once I figured out I could just use the timing variable I stopped doing that.