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PLease stop with the camps. No more character scenes, no more results, no more entries
I'm Already fixing it, dont worry.Download the scene in about 10 minutes again, it will hopefully work by then
Dude, this is the most accurate model of our current situation that i've ever seen. Theres just 1 thing you need to improove: about 5 times as many scenes have to land in the news section, along with "new quality scenes", and the more scenes land there, the quicker the "quality scenes" go down the drain
Dude, dont start this. You know how annoying these camps/tournaments/whatever's are? You are just making yourself unpopular
Uh alasmyfoe? ever considered giving credit to my script? This is the second time I noticed you using the exact same script like I do in my scenes...
Please dont continue this. You are just annoying the majority that doesnt like camps...
You are kinda right with this, but use the forum to discuss about algobox.
Last edited at 2015/12/21 18:18:00 by FRA32
tripple upload? dont do that xD
What this means is remove the majority of the new scenes which are too spammy.
What spam scenes? I may upload scenes frequently, but their not spamming, each has something different than the last one, and they all require about 1-5 hours of work to finish them. About the thing with the comments: I am not trying to spam there neither, I am just trying to lower the rate of algocamp uploads since theres just way to many of these camps. How many Puzzling games have you seen on algobox in the last months? mostly 1-3, how many algodo camp scenes? 200-2000
It is supposed to seperate, so that the player has to aim ahead in order to catch the ball. If it would be right where the mouse is, it would give you the ability of instantly dodging any ball just by holding the mouse in front of it. This way you need to aim ahead so your paddle is where the ball will be, even if it may not reach your mouse in time.

PS: You are not supposed to change the sim.frequency xD Leave it at 120-60 hz. You just helped me with a bug this way, since people with highter frequency have better winning chances
I watched him make that car :3

why am I just *many more users* :C
uuuh wow? a row of circles made of colors. Much impressive, very wow. xD

But honestly, this scene does'nt do very much
why didnt you just reupload the old scene? I think 2 scripted shapes are a bit to few for a whole new scene
There are a few misunderstandings here:

1st, the rotational axis is not constant, and not supposed to be. Also the mass of the people relative to the mass of the actual space station is microscopic. If the station gets out of balance, thrusters should easily move it back into orbit, just like with the ISS

2nd, jumping and landing would be like on earth, with the only difference beeing that you may jump in an arc as you approach the ground again. You are still beeing hold by a force on a ground which applies everywhere on the ground, and when you're in midair, you fly a straight line until you hit the next floor, which happens quite quickly since the space station spins quite fast to maintain the force, which results in the floor quickly "rising" while you are in midair. Remember that you dont freeze your velocity when jumping, so you still move along with the floor, just not in an arc, but a straight line.
thats the thing. People are too lazy to go to a website, log in there, find the same scene again, and THEN rate. It's just to much work around
Use the forum. Empty scenes are downright useless, even less usefull than algodoo camps. Use the forum for this task, or comment on the scenes of people who care, but using the description for a message is just wrong. Algobox is for showing your work, not your messages.
Uh whats so funny about these scenes?
aah just like in your other scene: Noone knows how 2 r8
you know this is considered as spam? Uploading tons of scenes in a single day...
dude stop the spam. You uploaded 10 scenes in 1 hour, thats is WAY above the "spam limit" Do you even do work for your scenes?
stop the spam!
Ayy lmao

Aliens were absolutely the cause of this
I know, while working with the scene, the upload caused the scene to corrupt. Its fixed by now(check the newer scenes), but I was not able to upload the fixed version as the old version anymore since algodoo did not recognize them to be the same.
of course I know what you mean by that comment, I can add them for you if you want. About joexeol: he was some user who decided to spam over 2 of my scenes(this and my logo), so ignore him.
I see you used your "newly dicovered" sine functions inside this:D

It's nice to see you enjoy making little games just as I do(almost every scene with the word game inside gets played by me xD)

If you like, I can tell you a lot of thyme/scripting tricks and utilities, and then you try to make something really cool:D
can you finally stop spamming scenes please?
and 4 squares and 5 planes :3
there are in fact multiple ways, one including interpolation(it gives you the ability to make platforms move along paths). another possibility would be to add a _timer variable to all platforms, and use an if statement to check if the increasing variable % 10 is greater 5 (%, or modulus, returns the leftover of a division, i.e. 10%3 = 1 since 10/3 = 3,3x3 = 9, 10-9 = 1), and if that's the case, increase the horizontal pos, else decrease the pos. That of course is just some raw stuff without testing out. In fact, sine and cosine are pretty efficient for moving stuff, besides direct variables. If you want to know anything about thyme scripting in general, just tell me using private messages in the algodoo forum.
Yeah, but only since you made the friction 0, and water has friction with itself
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