Dude, this is the most accurate model of our current situation that i've ever seen. Theres just 1 thing you need to improove: about 5 times as many scenes have to land in the news section, along with "new quality scenes", and the more scenes land there, the quicker the "quality scenes" go down the drain
What spam scenes? I may upload scenes frequently, but their not spamming, each has something different than the last one, and they all require about 1-5 hours of work to finish them. About the thing with the comments: I am not trying to spam there neither, I am just trying to lower the rate of algocamp uploads since theres just way to many of these camps. How many Puzzling games have you seen on algobox in the last months? mostly 1-3, how many algodo camp scenes? 200-2000
It is supposed to seperate, so that the player has to aim ahead in order to catch the ball. If it would be right where the mouse is, it would give you the ability of instantly dodging any ball just by holding the mouse in front of it. This way you need to aim ahead so your paddle is where the ball will be, even if it may not reach your mouse in time.
PS: You are not supposed to change the sim.frequency xD Leave it at 120-60 hz. You just helped me with a bug this way, since people with highter frequency have better winning chances
1st, the rotational axis is not constant, and not supposed to be. Also the mass of the people relative to the mass of the actual space station is microscopic. If the station gets out of balance, thrusters should easily move it back into orbit, just like with the ISS
2nd, jumping and landing would be like on earth, with the only difference beeing that you may jump in an arc as you approach the ground again. You are still beeing hold by a force on a ground which applies everywhere on the ground, and when you're in midair, you fly a straight line until you hit the next floor, which happens quite quickly since the space station spins quite fast to maintain the force, which results in the floor quickly "rising" while you are in midair. Remember that you dont freeze your velocity when jumping, so you still move along with the floor, just not in an arc, but a straight line.
Use the forum. Empty scenes are downright useless, even less usefull than algodoo camps. Use the forum for this task, or comment on the scenes of people who care, but using the description for a message is just wrong. Algobox is for showing your work, not your messages.
I know, while working with the scene, the upload caused the scene to corrupt. Its fixed by now(check the newer scenes), but I was not able to upload the fixed version as the old version anymore since algodoo did not recognize them to be the same.
of course I know what you mean by that comment, I can add them for you if you want. About joexeol: he was some user who decided to spam over 2 of my scenes(this and my logo), so ignore him.
there are in fact multiple ways, one including interpolation(it gives you the ability to make platforms move along paths). another possibility would be to add a _timer variable to all platforms, and use an if statement to check if the increasing variable % 10 is greater 5 (%, or modulus, returns the leftover of a division, i.e. 10%3 = 1 since 10/3 = 3,3x3 = 9, 10-9 = 1), and if that's the case, increase the horizontal pos, else decrease the pos. That of course is just some raw stuff without testing out. In fact, sine and cosine are pretty efficient for moving stuff, besides direct variables. If you want to know anything about thyme scripting in general, just tell me using private messages in the algodoo forum.