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Nice!
That's pretty cool, looks great and I love what you've done with the fuel.
Neat!

My suspensions are still stuck at glitchy pistons...
That hits the nail on the head Xray, and the separation would be absolutely fantastic if it was implemented.

It kills me to say but I don't really even bother scrolling back any more. I just occasionally check out scenes from people I already know. :c
Basically, except without all the darn maths.
:D thanks guys!
All this arty camp trash.

Algodoo is a physics program, stop treating it like MS paint and spamming Algobox with shit.
Sorry mate, looks like the engine is broken.
Neat, interesting use of recoil to catch the next bullet.
Pretty neat. Would be good if there was an option to cycle through the steps automatically, and maybe an extra step to remove the spent shell.
Yeah, pretty broken.
oh god make the spam stop
Really neat. I love how the "combustion" is triggered by the valve things and not just by collision.
Heya Michael, this is where is was explained to me best. My version is modified but the concept is the same.:P

https://www.youtube.com/watch?v=BbTn33y0ZVI
The forums are basically dead though, heads up.
Hah, neat. Very satisfying to watch. I haven't managed to make it land properly yet though.

Nah, nothing we can really do. It's up the to creator and he's pretty disinterested in Algodoo now.
Why would you even upload this
Haha, cheers guys!

FRA32:
"How to you know what to combine in what way to get your results"
Hah, I don't really. I have to make it up as I got along. That's why the first version of my machines are usually complete messes. E.g. I went through 3 different types of antennas and 2 other ways of rotating the bot before I stuck on one that works properly.

"how are you still able to se through this mechanical madness"
I can't.:P By the end of the process I have a vague idea of where the mechanisms are but I have to take it apart and selectively view collision layers if I want to add or change something fundamental.

Got your message Xray;)
Last edited at 2016/02/05 13:32:41 by Ravenplucker
Really good! The spring loaded mechanism to jump especially.

Also the direction changer is very good. Extremely quick and intuitive.
Hah, that's awesome.
Hah, neat. A good demo of how natural forces can give the impression of intelligence.
@Boyguy: Took about 10-12 hours or so (in basically one session. That was a loooong night)

@TheAlgodooGuy: Yeah I'm planning too. I'm working on another life-form with more automation, and a way of searching for the food randomly if there is non in range. :D
How does it work? :s
Thanks guys!

@Pickled Penguin: It actually looks more complicated than it is, due to the density and overlapping. At its most basic level it's just sequencing, Paradigm 29 does a better job explaining that I ever could. https://www.youtube.com/watch?v=BbTn33y0ZVI

Going by the scene iterations maybe 18 hours or so

Also that soft body comment has given me ideas... ;)
Last edited at 2016/02/14 10:36:43 by Ravenplucker
@Scientific Accuracy
Yeah I think that'll be my last gravity bug for awhile. It was a headache having everything bend and flex all the time.

@The Linkage
Cheers man, that seems to fix it pretty good.
Nice! I like that we're seeing its evolution, makes it feel extra alive. :P
Depends on the complexity. At very very unlikely best I could maybe make a bot that sticks two halves of another bot together, with the two halves floating around the environment.

But probably not.:P Not mechanically, anyhow.
THESE ARE INSANELY COOL

AM STEALING :D
Absolutely astounding, what a brilliant system.

Also, welcome back. Your first post in awhile. ;)
Stolen.
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