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Purple
I finished with none
Nice work! It's like a mix of Mad Max and Deathrace
Today I learned that I'm terrible at target prediction
Nice.
JustJacob Overall it was prettty simple. First I made two global variables and made so when you click the buttons it changes the variables to it's own color and texture.

onClick = (e)=>{
scene.my.skinColor = color;
scene.my.skinTexture = texture
}

For the parts of the helicopter, their color and textures were the ones of the variables.

postStep = (e)=>{
color = scene.my.skinColor
texture = scene.my.skinTexture
}

I could have also made a variable for the textureMatrix.

Feel free to use this very simple code!
xSuperVelax11124 I don't know how Ipad works, can you specify?
Um, awkward title...
The car is very simlar to Lucas's. Might want to change it up a little.
So you want it to have arrow controls? That's easy to add.
Do you mean you don't get the throttle system?
You have to hold down W key to increase throttle. He helicopter stays up at about 50% and starts rising around 60%. You have to hold down S key to decrease throtle and go down.
Does that help?
The controls are in the scene too.
It's been 5 years...
For a first car it could have been worse!
To make it better, I would make the top part not glued together and maybe set the axel's legacymode to 0.
The tanks and helicopter are made by me.
The tanks are controlled with arrowkeys, the cannon aims with up and down, and shoots with F. The machine gun aims with mouse and shoots with shift.

The helicopter can't fly, because it's glued to the background, but can use Q to fire missiles, F to fire mouse-guided hellfire missiles, and also has a mouse-aiming machine gun fired with E.
I'm glad I put my username watermark on the tanks and helicopter.
Wow, you've got balls.
D O N ' T T A K E T H A T O U T O F C O N T E X T
1: I jumped onto the roof of a floor
2: I held the forward and up key
3: I slid off of the pltform like a railgun phasing through all of the obstacles and clipped through the end of the map within 2 seconds.

Do i win?
"So Long, Partner."
You forgot to make the attraction negative...
It's because the ragdoll has very low density, it can be pulled and stretched with very little momentum. There is not enough force to break the hinges.
The problem is, you probably selected the wole car to change the axel's legacymode to 0, but it also changed the spring's legacymode. Select the springs and change them back to legacymode = 3.
Oh thanks for the advice, I was just about to do that!
Very satisfying!
JustJacob It's easy, select the axels and change the legacymode to 0 in the scripting menu.
This is leaked testing of my new cars
This is what happens when you lose your 7683956823095th game of Among Us.
Pretty good! The suspension should be a little less stiff. I like how it is crushable.
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