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for me the first one worked good. maybee slow. but it moved.
type groovyon in the console !!!

^^
he is a stupid kid...
i think he uses an other scene, where groovy was on and then he made his text in there and uploaded it...

he couldnt tell you anything about something.
all he can do is ask other peoples for stuff for him for example crashable cars...
great idea... +inf/10
nice one... 10/10
mhhh... only black water???
:tdown: :tdown: :tdown:
hey dg298,
du kannst den leuten hier wirklich glauben, das das auto von dem typen ist.
wenn dui einem bann aus dem weg gehen willst, dann schreib das nächste mal einfach

credit goes to REPGAHROLL for the car

dann sind die leute hier glücklich und du hast nich den stress mit den kommentaren...

lg blue
hi lucas :lol:
@lucas
yes you are right. i go t owork the hole day... i have less time now for algobox :(
but im always here to look @ new stuff.

maybe i make some new scenes.

btw... how are you?
@dg298

kein ding :coolgrin:
:lol: :lol: :lol:
yes ^^
_o_ great work _o_ ... keep on going :tup: :tup: :tup:
its nice with the new thyme scripts...
look at my old scripted version
[scene]57863[/scene]
yes, you are right. mine is from 2011-09-25
there was no rotation like it is now. i thought this where the only way to make it like it is ^^

but yours is still more accurate as mine.
hey tatt,
thank you for your response...
this was one of an idea i hat because of this problem. i made it without spring.
it works good, but it is at least not what i thought what it schould work:)

but i do it with this "version"

maybe i upload the "final" version this evening.
regards :tup:
i dont know what you say... but i know this scene is an "official" algodoo scene...
!!!STOLEN!!!
look at my new scene...
http://www.algodoo.com/algobox/details.php?id=62901
only playable with algodoo 2.0.2 b15 and higher
hey MrLucas: yes im from germany, but i dont like Volkswagen...;)
but your cars are great...!!!:)

Ok, @ all other people...
if you put the green square in the background, you see a circle and a laser... right?
go into the scriptmenu of the circle and see what i wrote in the onhitbylaser:
(e)=>{scene.my.angle = (readable(owner)).angle} there we have the angle of the circle. you could use a squara too. but i like circles ^^
if you now klick on the laser and go in the scriptmenu, you see:
(e)=>{
scene.my.angle < -0.0025 ? {
scene.my.test1 = scene.my.test1 + [0, 0.008];
scene.my.federr = scene.my.federr + 0.008
} : {};
scene.my.angle > 0.0025 ? {
scene.my.test1 = scene.my.test1 - [0, 0.008];
scene.my.federr = scene.my.federr - 0.008
} : {};
scene.my.angle < -0.0025 ? {
scene.my.test = scene.my.test - [0, 0.008];
scene.my.federl = scene.my.federl - 0.008
} : {};
scene.my.angle > 0.0025 ? {
scene.my.test = scene.my.test + [0, 0.008];
scene.my.federl = scene.my.federl + 0.008
} : {}
}

with the code in the circle i made the angle a scene.my. variable so i can use it anywhere:)
and if the angle goes above 0.0025 the square where the tire is grows about 0.008 upward and the spring (for good measure) grows about 0.008 in the length. If the circles angle goes under 0.0025 the same the other way round.
i whis i could write more about about the (readable(owner)) variables. but for those infos look in the forum please...

best regards bluebravo
Last edited at 2012/05/31 19:26:00 by bluebravo
@ tatt...
i dont know something about entity.angle... what does that mean?
I Like :tup: :tup: :tup:
no, i didnt read this. but now i try ^^

thx for the link...
awsome... fantastic... +inf/10
awsome... i like to crash VW _o_ :tup:
thx :tup:
works great in b15...
:tup: :tup: :tup:
mmmuuuccchhhhh better then the first one
:tup: :tup: :tup:
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