hey dg298,
du kannst den leuten hier wirklich glauben, das das auto von dem typen ist.
wenn dui einem bann aus dem weg gehen willst, dann schreib das nächste mal einfach
credit goes to REPGAHROLL for the car
dann sind die leute hier glücklich und du hast nich den stress mit den kommentaren...
hey tatt,
thank you for your response...
this was one of an idea i hat because of this problem. i made it without spring.
it works good, but it is at least not what i thought what it schould work
but i do it with this "version"
maybe i upload the "final" version this evening.
regards
hey MrLucas: yes im from germany, but i dont like Volkswagen...
but your cars are great...!!!
Ok, @ all other people...
if you put the green square in the background, you see a circle and a laser... right?
go into the scriptmenu of the circle and see what i wrote in the onhitbylaser:
(e)=>{scene.my.angle = (readable(owner)).angle} there we have the angle of the circle. you could use a squara too. but i like circles ^^
if you now klick on the laser and go in the scriptmenu, you see:
(e)=>{
scene.my.angle < -0.0025 ? {
scene.my.test1 = scene.my.test1 + [0, 0.008];
scene.my.federr = scene.my.federr + 0.008
} : {};
scene.my.angle > 0.0025 ? {
scene.my.test1 = scene.my.test1 - [0, 0.008];
scene.my.federr = scene.my.federr - 0.008
} : {};
scene.my.angle < -0.0025 ? {
scene.my.test = scene.my.test - [0, 0.008];
scene.my.federl = scene.my.federl - 0.008
} : {};
scene.my.angle > 0.0025 ? {
scene.my.test = scene.my.test + [0, 0.008];
scene.my.federl = scene.my.federl + 0.008
} : {}
}
with the code in the circle i made the angle a scene.my. variable so i can use it anywhere
and if the angle goes above 0.0025 the square where the tire is grows about 0.008 upward and the spring (for good measure) grows about 0.008 in the length. If the circles angle goes under 0.0025 the same the other way round.
i whis i could write more about about the (readable(owner)) variables. but for those infos look in the forum please...