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Happy birthday! :D

I turned 14 back in November. I forgot to post a birthday scene :lol:
Oh very funny. )|(
Last edited at 2015/05/15 17:00:01 by pnvv
The thumbnail is exciting me. But I can't download it right now because I'm on a computer that dont run Algodoo... :(
Maybe I should make something like this. I think this thing is totally impractical IRL because it has far too many parts all moving in different directions. But I'm just thinking, who in hell figured this out!?
I haven't even downloaded this scene yet and I'm already hyped up about it! I'll probably give a 10 once I do download it. Due to it being another fine piece of lethalsquirrel engineering I don't see how it could get anything lower _o_ :tup:
Last edited at 2015/05/14 04:21:54 by pnvv
Indeed.
There seem to be a lot of youths that use Algodoo :lol:

If I make myself a cake in Algodoo for my next bithday I might use Alien_RG's scripted fire as candles! (If he lets me ;) )
Last edited at 2015/05/14 13:30:44 by pnvv
Is scripting allowed? I could kick ass if so:tup:
If you have a C-gear phobia, don't download this... :lol: :tup:

I gave a 10 BTW :D
Nothing. There's just a lot of them in this scene xD
422.

With a potato--er, minimac.
Last edited at 2015/05/14 21:57:53 by pnvv
Yeah I kept thinking "why not use bendTarget or something?"
:D

Can I add an engine? (And new bodywork? I might mod the rollcage-thingy a little to make something like this fit)
Last edited at 2015/05/15 03:36:48 by pnvv
Did ya copy-paste the exact box? You can't move the script to another box bcause the local vars won't come with it!

Anyways I can't really help with that script....
A little sneak peek of what it's going in :tup:

I know 1000 hp in this thing is probably a bit overkill, but as long as it's not completely undrivable I couldn't care less :lol:
Last edited at 2015/05/15 18:42:47 by pnvv
Technically if you count using gradient textures then I cheat :lol:

But I hardly ever use actual images. I don't like them, mainly because they never look as good and take up a lot of file size! :)

I made the body on the spot, the wheels came from something else (a tractor, believe it or not!) and the roll cage is actually yours! (but I modded it a lot)
What's wrong with copy-pasting? I mean, you could change color, density, size, etc?
@faytree I know how to make tachs. Have you seen some of my other scenes? :lol:

@eanayayo Yeah, that's what I was thinking ;)

@Phun User Set the HingeConstant (youll find it in the script menu) at 1e-30, then it will stretch! then just give it +inf torque and autobrake and it should work like a driveshaft!
Set legacymode=0 on axles. Should fix it :)
I was bored, so I replied to your comment.
I might do this too...
The second beta's got brakes. (plus multiple other goodies :))
Or type sim.limitangvel = +inf into the console.
600nm at 477 rpm, ~40 hp. But it weighs 660 kg. When I build engines, I concentrate on power, and not much on vibration. This seems to be the other way around. This has so little vibration I could probably sleep on top of it at full throttle if I wanted to :)

Also, your RPM gauge is the weirdest thing I've seen by far :lol: . Try using a more circular shape, and it will be easier to understand!
Collapses under 800kg load :s
Andreas may you burn in hell for all of eternity.

Nice scene BTW.
I think your scale might be a little stolen--er, messed up. But I made an entry, it's here!
I made another one...
I don't wanna sound harsh, but how exactly do you build your engines? I mean, I am the suck at collide tech, but my collide engines usually get between 0.4-0.7 hp / kg, but this is about 0.06, and you've been building collide engines longer than I've been building engines period. Not saying that to say I am better, but maybe I could help you out!
Ohhhh god this is trippy. But it's fun to watch! :tup:

I think the fact that it runs at 1000 hz has more of an affect on computer performance rather than the color script. I've just now realized, it operates very similar to the way a 4 pole brushless motor would operate, now that you've color coded everything.
Last edited at 2015/05/19 13:27:15 by pnvv
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