Maybe I should make something like this. I think this thing is totally impractical IRL because it has far too many parts all moving in different directions. But I'm just thinking, who in hell figured this out!?
I haven't even downloaded this scene yet and I'm already hyped up about it! I'll probably give a 10 once I do download it. Due to it being another fine piece of lethalsquirrel engineering I don't see how it could get anything lower
Technically if you count using gradient textures then I cheat
But I hardly ever use actual images. I don't like them, mainly because they never look as good and take up a lot of file size!
I made the body on the spot, the wheels came from something else (a tractor, believe it or not!) and the roll cage is actually yours! (but I modded it a lot)
@faytree I know how to make tachs. Have you seen some of my other scenes?
@eanayayo Yeah, that's what I was thinking
@Phun User Set the HingeConstant (youll find it in the script menu) at 1e-30, then it will stretch! then just give it +inf torque and autobrake and it should work like a driveshaft!
600nm at 477 rpm, ~40 hp. But it weighs 660 kg. When I build engines, I concentrate on power, and not much on vibration. This seems to be the other way around. This has so little vibration I could probably sleep on top of it at full throttle if I wanted to
Also, your RPM gauge is the weirdest thing I've seen by far . Try using a more circular shape, and it will be easier to understand!
I don't wanna sound harsh, but how exactly do you build your engines? I mean, I am the suck at collide tech, but my collide engines usually get between 0.4-0.7 hp / kg, but this is about 0.06, and you've been building collide engines longer than I've been building engines period. Not saying that to say I am better, but maybe I could help you out!
I think the fact that it runs at 1000 hz has more of an affect on computer performance rather than the color script. I've just now realized, it operates very similar to the way a 4 pole brushless motor would operate, now that you've color coded everything.