looks nice, but it's too bad you used pylogons as wheels...
next time, make an invisible overlapping circle as a wheel (invisible, so it doesn't change the graphics...)
I've just calculated it on a diffrent way, and the way i've been using for some time is wrong, but works for some stuff, like position calculating etc...
But still, it worked for me (dunno how about now, with a new algodoo installation)
i also have a car for you to make...
do you want it to be a challenge, or just a car like the others
challenge: dodge charger '69 with working engine (that powers the vehicle), brakes etc.. (It's possible, and not only by Kilinich)
just a car: dodge charger '69
do you want to add a track, because it is kinda boring atm
it's a good vehicle, but with a track in the scene, you will get higher rating (most of the time)
i have some tips & stuff like that:
1. a dodge charger is a muscle car, and this car doesnt seem to have that.
2. the looks are awesome!
3. the rear whel suspension should be higher than the front
4. the pylogon of the front wheel still collided with the ground (disable the collision and it's fine)
so, in phun it has more power...
probably when you give it some resistance, it wouldn't explode...
but thats just a thought (can anyone test this for me in phun?)