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Nice work.:tup:
Nice work.:tup:
Nice work. I noticed that if you put a black hexagon behind the other 3 hexagons, then the combined effect does not get washed out when the scene is lightened.
Nice work. I can't complete round 3. The balls are in the hit zone 96% of the time while the pendulum is in the hit zone 17% of the time, so it's theoretically possible to complete the round. I tried about 20 times and then gave up. What is your success rate at completing round 3? Am I missing something?
That puts you on the top and bottom of the winner list.
This scene does not work as posted because the _jump variable is missing from the box. Very few users will find and correct this. Did you test your scene after posting it? Download and test this game on your PC. If it works OK, then reset Algodoo and test it again. This is a good game, but I suspect it presently doesn't work for 99% of the users.
Thanks. Same to you.
Nice effect.:tup:
It makes weird colors because your prism is not a true polygon and does not have true sharp corners. Instead the corners have many small facets at different angles which mix and smear the light. I you move the laser down so the light does not go thru the corner of the prism, then you will see 11 distinct color rays.
Interesting game. Well done. I assume 16 is the highest score.:tup:
The intention of this scene is to have a general screw and nut that can be used anywhere. The spring and washers are included just to show the operation of the screw and nut. I made an Adjustable Screw scene that spawns a new screw polygon and deletes the old one as the screw is adjusted. I thought the method in this scene, which is functionally equivalent to the Adjustable Screw scene, is more practical and responsive.
Thanks.
Yes kids, don't make friends with somebody who asks you to recognize our common humanity and to stop the bombing and killing around the world. It's better to side with the US, the country who sends weapons to Israel and vetoes a resolution for a ceasefire.
It is interesting that you cite your other scene which references Ukraine because some people see the plight of people in Ukraine and Palestine to be somewhat similar while the US attitude towards, and treatment of, the two countries is quite different.
Nicely done.:tup:
I concur with a_bored_coder.
Nice scene. I played with this for quite a while.:tup:
Last edited at 2024/01/08 06:16:45 by s_noonan
Thanks. Most of the credit goes to T_Reißig. I just improved the accuracy and added the formulas.
Fixed. Thanks.
Thanks.
Thanks. The circular bar now updates upon changing scale modes. The readout will stay the same (as it should do) until the slider is moved.
51590
Q: Do I need to do scripting to make it animated?
A: Yes.
Challenge accepted. I improved the "demo" mode so the ball spends more time in the upper level. Ideally, I should predict the ball's trajectory and move the flipper to always send the ball to the upper level. I took the easier way out, which I'm sure you can figure out. I will delete this scene upon request or if you add a demo mode to your scene.

I modified my home version to automatically run multiple games. Here are the results:

N: 34
Average: 151494
StdDev: 29223
Max: 235290
Min: 101350
Last edited at 2024/01/28 16:54:12 by s_noonan
Good. Now working as expected.:tup:
Q: How did you create the gear?
A:
1. Make ring by subtracting small circle from big circle.
2. Rotate and cut the ring in 15° increments.
3. Delete every other segment of the ring to make the gear.
4. Create a small circle inside the ring.
5. Glue circle and teeth together.
6. Add a hinge to the center of the circle.
7. Motorize the hinge.
Last edited at 2024/02/04 01:49:49 by s_noonan
Interesting effect.:tup:
Nice visual and code.:tup:
Thanks.
Yes, there are two types of air bearings, orifice and porous media, that are assembled in different configurations. This is an example of an orifice type air bearing. Real air bearings have high stiffness and small gaps and tend to average out any rail or pad imperfection.
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