You can keep yours. I don't feel like coloring mine because it looks kind of odd if you use it in a vehicle. But I like this because it demonstrates how it operates!
Awesome! But I found a way to make it even cooler. Put sim.frequency at 400 and slow down the sim speed, then pull the tail and it'll fail chain-style starting from the end and going through the whole thing. 10/10, great work!
Good job! 1300nm @ 570 rpm, 100 hp and incredible smoothness and lack of vibration Keep in mid that most low-power engines can move heavy things in Algodoo. Did you see Kilinich's competition? That engine only had ~50 hp max but some of those trucks weighed over 6 tons.
It could use a rev limiter though, I'd say 80-90 rad/s is a good point to limit it at. I'll give 9/10. It'd be 10 if engine didn't explode at high speed
@INH - Why would you want a limiter like that? Because if you make a limiter that stops the flywheel from rotating past a certain speed, because the engine is still trying to go at full tilt it's going to cause a lot of load on the piston/connecting rod components which may make cause instability or total engine failure. Whereas if you simply remove the piston's driving force it's going to just cause the engine to coast, then be powered again, then coast, etc w/o putting too much load on the engine.
Why are all the se guns so ridiculously huge, and yet shoot so pathetically slow? That's why I use attraction, because the gun can be a realistic size and shoot at a realistic speed.
Oh well. It does have some pretty impressive properties, like ZERO VIBRATION WHATSOEVER!!
I'm giving it 9/10 just for that...
I've also found, as long as your vibration isn't absolutely ridiculous, if you put it in a vehicle with considerable mass and stretchable engine mounts, the result can actually be pretty damn good! (like this!)