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Awesome. I've made few racing games in c++, but never had so detailed physics. Just unbelievable that You did it in algodoo:o
All Your models are probably the most detailed rockets there. Automatic version with animated engine flame would be insanely awesome.
What source are You using as image reference? I'm asking because those engines are really nice!
The purpose of this scene is very detailed rocket engine, not working one :| This certainly took lots of time.
I'll rate 9 for effort.
Simplicity wins :tup:
Great!
That's really brilliant! :tup:
Good job :tup:
This is pretty fun, but giving credits really doesn't hurt :|
Good idea with moving ejection ramp
Of course, I did it so that people can use it. It is phunlet safe.
Really nice. Suspension breaks a bit too easily. Maybe add explosion to bullets :tup:
9
"...thank you, you may use the tank just credit me i geuss. "
First, give credit to original tank author. :tdown:
That's far from reliable.
Very nice! :tup:
...but post final one instead of many 'in progress'
Great :tup:
Killers inside boxes sometimes cause chain reactions with other boxes, but otherwise brilliant idea! :tup:
Very nice suspension. What's that pointy thing on side?
Thanks! That -> is really powerfull tool.
Using -> in spawning script makes possible to use self-updating values in density, restitution etc. like {sim.time}
You're right. In algodoo -> is not necessary, but phun needs it - without it, the {} value is computed only once while spawning.
wild bill: "Just Kilinich being Kilinich again, creating great and innovative scenes. We need a Kilinich rating button that goes to 11, until then I can only give you a 10."

agree
The scene contains textures used in spwaned circles, but not applied to any object. I Just fixed that with textured boxes attached to bomb.
Springs with strength much more than 2 tend to explode in phun.
But nice CVT.
sim.frequency=100
sim.timedelta=0.01
One of them is for phun, don't remember which.
Response time might be improved, but otherwise very cool!
Explosive rounds might be better, but 9 anyway
Works for me, but jams often. And multiple ball "explosives" make it very laggy.
Thanks for comments! I'm planning to implement double stack removable magazine.
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