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davidz
2011/10/30 07:56:36
Awesome. I've made few racing games in c++, but never had so detailed physics. Just unbelievable that You did it in algodoo
davidz
2011/10/30 08:12:59
All Your models are probably the most detailed rockets there. Automatic version with animated engine flame would be insanely awesome.
davidz
2011/10/30 08:14:50
What source are You using as image reference? I'm asking because those engines are really nice!
davidz
2011/10/31 08:54:36
The purpose of this scene is very detailed rocket engine, not working one
This certainly took lots of time.
I'll rate 9 for effort.
davidz
2011/10/31 19:17:27
Simplicity wins
davidz
2011/11/01 08:42:40
Great!
davidz
2011/11/04 21:35:47
That's really brilliant!
davidz
2011/11/08 12:53:33
Good job
davidz
2011/11/11 15:45:27
This is pretty fun, but giving credits really doesn't hurt
davidz
2011/11/11 16:01:18
Good idea with moving ejection ramp
davidz
2011/11/20 16:31:29
Of course, I did it so that people can use it. It is phunlet safe.
davidz
2011/11/27 11:48:21
Really nice. Suspension breaks a bit too easily. Maybe add explosion to bullets
9
davidz
2011/12/01 14:44:17
"...thank you, you may use the tank just credit me i geuss. "
First, give credit to original tank author.
davidz
2011/12/02 18:50:48
That's far from reliable.
davidz
2011/12/06 17:39:02
Very nice!
davidz
2011/12/10 10:15:56
...but post final one instead of many 'in progress'
davidz
2011/12/24 20:44:15
Great
davidz
2011/12/24 20:57:02
Killers inside boxes sometimes cause chain reactions with other boxes, but otherwise brilliant idea!
davidz
2012/01/01 00:18:14
Very nice suspension. What's that pointy thing on side?
davidz
2012/01/06 22:45:05
Thanks! That -> is really powerfull tool.
davidz
2012/01/07 10:24:57
Using -> in spawning script makes possible to use self-updating values in density, restitution etc. like {sim.time}
davidz
2012/01/07 13:50:42
You're right. In algodoo -> is not necessary, but phun needs it - without it, the {} value is computed only once while spawning.
davidz
2012/01/07 15:45:54
wild bill: "Just Kilinich being Kilinich again, creating great and innovative scenes. We need a Kilinich rating button that goes to 11, until then I can only give you a 10."
agree
davidz
2012/01/07 22:14:20
The scene contains textures used in spwaned circles, but not applied to any object. I Just fixed that with textured boxes attached to bomb.
davidz
2012/01/16 10:59:46
Springs with strength much more than 2 tend to explode in phun.
But nice CVT.
davidz
2012/01/16 16:54:11
sim.frequency=100
sim.timedelta=0.01
One of them is for phun, don't remember which.
davidz
2012/01/17 20:24:15
Response time might be improved, but otherwise very cool!
davidz
2012/02/09 16:52:53
Explosive rounds might be better, but 9 anyway
davidz
2012/02/09 18:50:14
Works for me, but jams often. And multiple ball "explosives" make it very laggy.
davidz
2012/03/23 13:29:33
Thanks for comments! I'm planning to implement double stack removable magazine.
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