1. For climbing, it might be better to make the car AWD (4WD) instead of RWD. Doing this allows you to lower the torque to half for both wheels while having the same total torque, however it won't be as flip happy.
2. Most people use WASD.
3. The car has no shocks, so it's gonna be a bumpy ride.
4. The car isn't followed by the camera by default.
This is a cool scene, it reminds me of Cosmoteer!
If there's one thing I do a lot though, it's give constructive criticism.
So, here's my criticism:
1. It's a bit too slow, but turning up the thrust can fix that
2. Having arrow keys is a bit disorienting, it might be better to make it WASD (Or if you are good at thyme, which given the mouse-oriented turret you probably are, you could probably make a system where the thrusters respond to both arrow keys AND wasd)
Overall though I'm looking forward to see where this is going.
This track is really cool!
Anyway I'm pretty sure I'm one of those 2 people as the first part of the track is a modification of one of my tracks I let him use. He didn't steal it, no worried here.
Anyway, the end of the track is so far from the origin that I start to get floating point precision errors. Very cool!
I thought I commented on this but I didnt
Anyway I think this is cool but impractical, however it could be pretty easy to make a computer of sorts to hook into this.