Wow. Just wow. The power of the engine is because of its size, but it works perfect anyways! Try giving it a lower piston oscillation ratio. (0.1 mts is ok)
haha V0! My entry will be done soon.
Thanks Gent! Yep, mine is an old comp, this goes to 40% sim time. I've bought a better processor yesterday, so let's try.
Gent: yes, for takeoff forget pitch. But it's slow-reacting and sensitive. and Kilinich's wings are very hard to use, I just can't make the takeoff as it should (the two gears always stop touching the ground at the same time) And let's not talk of the landings. Just that if the gears doesn't take off at the same time, then the whole plane will spin. Just look at the Lockheed, it spins if you don't touch the pitch when it takes off.
Algobot: Still working. An LCE does much air drag.
CVT! (or AGB)
The strongest? r u kdn me?
This is not the strongest for its category (I mean, spring engines are virtually infinite powered). and before you say its the first of its kind, go make a simple search.
Adjust the brakes strenght, the wheels shouldn't jam.
Also try to make some kind of system that disconnects the gear-wheel transmission when accelerating-braking at the same time.
Well, then it doesn't work as intended in 2.1.0. It works OK in the old b15.
Vaidas, maybe try what Christer says, and the clutch is really necessary for starting, although the engine won't stall even if you start with the full clutch. Just don't use it. And if you don't have lag at all, then spawn fuel until compressing it. Maybe I'll make the fuel tank bigger later. This engine kind is less laggedr and has a lot more power than other spawn engines, but well, it needs 1 fuel ball per turn, and it works normally at 500-600 RPM. That's like 3 tanks per minute, and to make a 1000 balls tank is kind of laggy for some people like me.
I'm sorry it doesn't work well in 2.1.0, but it's the "new rendering pipeline" thing what doesn't let me to test it. Algodoo is free now , but unplayable for many.