Oh and also:
White
Black
Maroon
Orange
Brown
Olive
Green
Teal
Sky
Navy
Lavender
Purple
Pink
Violet
Tan
Silver
Gray
Rainbow
Tp. Red
Tp. Yellow
Tp. Lime
Tp. Cyan
Tp. Blue
Tp. Magenta
How about:
Dodgeball
Every round, the players need to do one of these decisions:
Throw someone
Catch from someone
Dodge all
If you get hit, you loses some HP. However, if you catch from someone, that person loses HP.
If you've used an option for 4 times, then that option will become less effective.
If 2 people throw at each other, their balls collide in the air and nothing happens.
There're also three mega options:
Catch all (pretty obvious)
Heal (give you some HP back)
Freeze all (ignore everyone else's option for the next round)
You can only use once for each mega options, or you'll do nothing for that round.
You get points based on your remaining HP, the damage you've dealt, the number of people you've killed, etc.
If anything triggers at the same time, the user responded first will always get the advantage.
I'm doing the exact opposite of Matteo0605, i.e. Like myself Dislike Matteo0605
P.S. I've tried very hard not to let any of my clones to touch my computer so that none of you will call me a cheater again
To Stormstar-,
I really think that you should reduce the amount of points given to (or taken from) a user. After I calculated, I found out that in extreme cases, someone in 1st place (mehh in this case) may end up losing points, and in not-so-extreme cases, those at last or nearly last could get more than what someone in 1st place would get. I think that TMRX&E is supposed to be a skill-based camp, not a voting-based one. Therefore, I think a weakening (or removal) of the voting system is necessery. May you please consider my request.