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I did it. Very good. Adds a new dimension to puzzles. Space and time.:tup: :tup:
@phz2dMAX

My thought was that the faster ball "borrows" potential energy and converts it to kinetic energy at the first bend and then and then "returns" the potential energy by converting kinetic energy to potential energy at the second bend. The borrowed energy gives it faster speed.

There must be a another explanation. I would like to hear it. Anyone?
Dear lhagens' mom,

This scene reminds me of the Kinetic Theory of Gases in general and specifically temperature and heat transfer. Playing with this scene gets me so excited I feel a little light-headed. Your son (or daughter) is probably an A1 nerd (not like me) and will probably become a teacher someday.
Works good. Please add "Shift"and "Return" (for pushing the cue) to your instructions above.
Eggcellent, but not only egg in Algobox:

Real Eggs
Last edited at 2012/05/22 23:32:39 by s_noonan
Nice mechanism. Can be modified to operate with arrow keys. I don't know why its called a kNut. Knut is a polar bear.
OK, epic. Welcome back.
Awesome._o_
Hinges are referenced to the center ("pos" property) of the box, not the ends. When the box changes size, the center remains the same. You would need to change the "geom1pos" property of the hinge for it to move with the edge of the box, but I don't think that property is writeable.
Nice presentation.
2 Benjii. Thanks for the compliment, but a display may be beyond my capability at this point. Either that, or Algodoo is too slow, I'm too lazy, the sun is in my eyes, my shoe is untied ...
This is an ingenious mechanism that I have never seen before.:tup: :tup:
Very smooth. Operates at 200 RPM without breaking and with little lag. :tup: :tup:
I like the method you used to do this. Only 3 lines of code. I reset all the boxes to a random color, reset the collision layer, reset the laser, and then ran the scene. Very cool. :tup: :tup:

P.S. I also changed the code slightly to create a grey scale gradient.
Last edited at 2012/06/01 21:07:42 by s_noonan
Flawless. Just plain awesome. :tup: :tup: _o_ _o_
Nice mechanical design. Works very smooth. I like the modularity, minimalism, and reuse of common parts in the design. I also like the idea of using a spring as a connecting rod in order to minimize deceleration of the slider. :tup: :tup:
I suspect that DG298 is saying that the Titanic does not sink, but it does sink after the iceberg. DG298 may have not waited long enough. It falls apart and sinks realistically. This is a good first scene. :tup:
2 Kilinich,

Hinges? We don't need no stinking hinges. Angle script is in lasers.
Did you use "scene.my.xxx" variables? My understanding is that "scene.my." variables are global variables that are saved with the scene.

P.S. Try using scene.my.spring1, scene.my.spring2, ... as variables

P.P.S. Changed the variables myself, and everything works very well. Nice scene. I will rate highly once you fix it.
Last edited at 2012/06/08 23:00:06 by s_noonan
Nicely done. Looks good and works well.:tup: :tup:
Use the Hyperbolic lens already made in this scene :

Lens Cutter

You can cut it in half and scale it along the x axis. This lens is more accurate than your present lenses.

You can also add a pentaprism as shown in this article:

Digital single-lens reflex camera
It's OK if you don't understand. Your scene is very good just the way it is without using the suggestions.:tup:
Interesting idea. Thanks for introducing Ivan Kulibin to people like me who didn't know about him. Well done.:tup: :tup:
Last edited at 2012/06/12 10:36:52 by s_noonan
2 Nait,

That's a great idea, and it would be a definite improvement, but I'm not sure if I will do it or not.
Judging from the comments on your "Staibaliser" scene, you now know why this mechanism does not fall over.
Actually, now that I looked at it mathematically and Algodooically, I can see that it does not retain its focus accurately when scaled. So the answer is that it doesn't work.

The parabolic reflector does scale and retain its focus.
Good idea. Well done. :tup: :tup:
2 Benjii,

No, 53.
Very creative concept and design. :tup: :tup:
2 AlgodooInfinity,

Fixed.

Sorry about the delayed response.
Last edited at 2014/11/15 13:21:10 by s_noonan
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