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Aparently my orbit fluctuates like crazy.
Odd.
Memory lag difference, Perhapse? If thats the case this is a mighty sensitive system.
I would only need them for experimentation, But sure!.
Sure. It would just be for expirimentation, though.
Howcome my mouse just randomly flicks toward a red ball?!
I got 29... Then my curser randomly changed position.
Also, Howcome i cant move my camera?! I WANT TO MOVE MY CAMERA SO I CAN SEE HOW IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ok. By uses the zoom tool at the bottom, i got the camera to spazzam enough to see 4 green planes. Is this it?
I average around 25 per game, At that point there are simply to many red balls to move the green ball around enough for the blue ball to hit. Maby add a limit to the amount of red balls on screen that slowly increases?
Wellp. Moving on from the marblethon...
Points: 2 for each asteroid that collides with the red circle, 4 for each base saved, 3 if you get them to collide with each other, And 1 if you blow it up.
The red aura represents the point of wich it will be impossible, or extremly difficult, to get back off the surface.
Specteral was eliminated in the marblethon, And Lava-ange eliminated in the escape race.
T-Wing, Sence you are the master of scripting as far as I can tell, I was wandering if you could make a multi-shape teleporter for the box they get stuck in.
I'm very sorry if im overloading you with requests, Lol, First you succeeded at gravity swap things, Then you offered to help on the track save, Wich I accepted, I presume your still working on it if you recieved the accept, And now this. Sorry!
*T-wind
What exactly did I do? You credited me for nothing, Thanks, But seriusly, What did I do to make you credit me?
After viewing the entire simulation at 0.100 sim speed, I found that breifly it forms a spiral-galaxy shape!
Thanks
What? Algobox is evolving?

Algobox evolved into... MARBLE RACE/ALGO-WHATEVER-THON Sharing site!!!

Like that joke isnt overused. Anywho im discusted with them too... And while yes i am running an algodecathelon, and made a marble race for it, I consider it a 1-off situation for now.

Anyhow other than that, I have no real algoBLARGLEthon/marble races on my behalf, most of my saves, even after this whole thing is completed, are and will mostly be more physicsy stuff.
Any way to make it customizable? (if you move the red circles, the path moves? Also, I was looking for a more rigid path, Like it is ALWAYS along this path, NEVER off it in ANY way. This is because if I used this, the attraction wich i would need for creating tide simulations would jumble the objects on paths they wernt suppose to go on.
Some trial and error, and I succeeded.
Is anyone could figure out a large scale lighting effect, I would appreatiate it as per adding a daylight cycle, You will notice that if you keep this simulation running that after 6 hours it would rotate 90 degrees, Thats because i set its RPM to be essensially earths daylight cycle (0.000694444)
I didnt really see the scene even though I went into your account, Your newest scene is a godzilla thing.
After further repeated simulations, Sometimes it forms a binary planet, sometimes it forms a moon, and sometimes it forms 2 moons. The 2 moon outcome would be the one earth went through, as the moon is lopsided as if it merged with another moon.
Then again the 2 moon is least common, and binary planet/moon is sort of tied, I would put it

2 moon = 5 percent
1 moon = 45 percent
Binary planet = 50 percent.
Actully, I wouldnt go quite that extreme for 2 moon, make 2 moon 10 percent and binary 42.5 percent and 1 moon 37.5
Easier to read graph

2 moon = 10%
1 moon = 37.5%
binary planet = 42.5
Thanks!
Actully, now theres 4 possibilities

2 moon
1 moon
Binary planet
Ring

Ring = 2 percent
Binary planet = 45 percent
1 moon = 38 percent
2 moon = 15 percent
One problem: Its nearly impossible, Something like level 1 should ease you into the level, not instintly give you a nearly-impossibly quickly dissppearing bridge, than moving platforms where your thing CANT JUMP
All it is is a ball on a moter axel with "follow" and "follow rotation" checked.
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