I average around 25 per game, At that point there are simply to many red balls to move the green ball around enough for the blue ball to hit. Maby add a limit to the amount of red balls on screen that slowly increases?
Points: 2 for each asteroid that collides with the red circle, 4 for each base saved, 3 if you get them to collide with each other, And 1 if you blow it up.
T-Wing, Sence you are the master of scripting as far as I can tell, I was wandering if you could make a multi-shape teleporter for the box they get stuck in.
I'm very sorry if im overloading you with requests, Lol, First you succeeded at gravity swap things, Then you offered to help on the track save, Wich I accepted, I presume your still working on it if you recieved the accept, And now this. Sorry!
Like that joke isnt overused. Anywho im discusted with them too... And while yes i am running an algodecathelon, and made a marble race for it, I consider it a 1-off situation for now.
Anyhow other than that, I have no real algoBLARGLEthon/marble races on my behalf, most of my saves, even after this whole thing is completed, are and will mostly be more physicsy stuff.
Any way to make it customizable? (if you move the red circles, the path moves? Also, I was looking for a more rigid path, Like it is ALWAYS along this path, NEVER off it in ANY way. This is because if I used this, the attraction wich i would need for creating tide simulations would jumble the objects on paths they wernt suppose to go on.
Is anyone could figure out a large scale lighting effect, I would appreatiate it as per adding a daylight cycle, You will notice that if you keep this simulation running that after 6 hours it would rotate 90 degrees, Thats because i set its RPM to be essensially earths daylight cycle (0.000694444)
After further repeated simulations, Sometimes it forms a binary planet, sometimes it forms a moon, and sometimes it forms 2 moons. The 2 moon outcome would be the one earth went through, as the moon is lopsided as if it merged with another moon.
One problem: Its nearly impossible, Something like level 1 should ease you into the level, not instintly give you a nearly-impossibly quickly dissppearing bridge, than moving platforms where your thing CANT JUMP