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I think I may make doors soon, I got the shadows working!!!
thx
3000!!!
tank
for me, ambush is no harder than rush...
My score was 797 on my first complete run.
Data taken from a webpage (I found the right context)

Rush is a monster from Doors that rampages through the room your are in when the lights flicker. To get safety, you must be in a secluded spot - but to guarantee your survival, you must hide in a closet.
nice
door
i just flew over everything until the boss level.
woah
a
ok
how do you get Algodoo version 2.1.3???
I do 2.1.0
Update - I got shadows working, Rush and Ambush monsters and jumpscares, closet beta version, minimal shadows, but really nothing else... stay updated!!!
thx
"No Updates Available"
I completed the obby in 91 seconds
...

Everything does not work. Here is a descriptive list of everything that will not work for me.

- Money is undefined
#Towers unbuyable
- No information for anything
- HP undefined
- No enemies anywhere
- Buttons do not do anything
#Next wave button does not work.
- Where is the information booth???

Summary - Do NOT put class objects in the global space of scene.my variables.
It also puts so many global variables in the variable scope every time I load a scene :( I have to restart Algodoo after everytime I play your scene...
i make part 6
im making part 6, its cool
cool!!!
There is a script that allows you to make repeating textures on a block easily.

Just make one netherack block and put this script on the script menu of the netherack block (right click -> script menu) and just replace the UPDATE section with

(e)=>{
TEXTUREMATRIX = [1.0, 0.0, POS(0), 0.0, 1.0, POS(1), 0.0, 0.0, 1.0]
}
Just a ***small*** wormhole
Cool project though
it is impossible because you cannot move it at all
When I put a box on it, it goes 9000 meters upwards...
The rules scene should be at the top, so he made the scene date to be after everyone else's scenes
Last edited at 2022/09/18 22:14:48 by 42flowermaster
The number is equal to the Y coordinate of point C. The line is length 1, not 0.8662

The line should be a line from C to the X axis, which is length 0.8662, we can calculate the algebraic form of Y using X = 0.5 in point C, Y = sqrt(3) / 2 = 0.8662 which is irrational :)

*0.8662 is just the short version of the irrational number in the scene
Last edited at 2022/09/18 22:24:15 by 42flowermaster
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