what algodoo version do you use?
I removed the 1.7.1 compitable version, because the lasers where located wrong, and it was just too much work to make a diffrent version for only such a thing..
@Roman
have you tried collision engines?
those have immense power, but can't run at high rpm (a bit like a diesel engine)
the hardest part when optimizing a collision engine is timing the collision change (especially the ones that change the switch time based on the rpm)
@Dare
more air friction isn't possible (im using the max)
maybe if you'd see how it works, you understand it needs all 48 cylinders per engine, so using less will make the lift less
you think it might be possible to just spawn at a certain position, incase of moving an arm to that position and spawn a ball?
so, it just gets spawned there, incase of moving a box to that position
works perfect in algodoo 1.8.0
he actually did a fine job on converting the car, and still keeping it breakable..
but because you only changed the chasis, and a bit of the track, ill give it a 7
@Dare
the upper pointer adjusts the materialVelocity of the circle, which collides with the surrounding box, resulting in the circle turning.
seeming the pointer and laser are attached to the circle, they turn with it, and the laser gets new variables to work with..
the lower pointer works the same way, but now adjusting the motor speed of a hinge, that is attached to the pointer and the background.
result:
the upper one is faster, and more stable when you set the sim speed to 10 (known to some as sim.timefactor).
btw, if you don't know what materialVelocity does, start experimenting with it, for example, on a circle or box that is laying on a plane
@Kilinich
if I made some misakes in that explanation, please say so.
that was back when you had the truck contest or something like that, when the objective was to create some sort of vehicle with your engine to pass the track