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Make it a smaller as it's 15m+ and experiment with the scripts a little before. Check out the spawning scripts in my mouse operated weapons for example.

The skin though was amazing and blew my mind.:tup: 9/10
I believe it was due to a abusing comment on a certain scene. It got removed because it got reported perhaps that's why.
@Dare: I think that's the best comment I've ever got. Thank you. It means alot to me.

So to the tip: I'm thinking about making a new kind of missile that have been a side project from this one. This missile have a max speed around 40m/s. I modified the engine and reprogrammed it and now I've got an engine that is capable of travelling 150m/s without any issues. I haven't tried higher yet but I'll try making them as effective as possible. I believe inertia multiplier would have a negative influence on the "cleaness" while flying. Next missile I'll upload will come with a better launch pad. I made this one in like 7 minutes.

Once again thanks for the feedback, rating, favoring and awesome comment:y
Aha I see. Well, I'd like to make a launcher that is ease to mount and effective. I'm a little tired now (time: 03:41) sorry for my short and not so explaining answer.
@asdf999: I think that with some work I could make one that was Phun Safe if Phun have the materialVelocity variable in objects.
Great. The textures of the enemies didn't appear but I'm sure that'll be fixed.
10/10:tup:
@infantry506th: Thank you. It's not overly realistic with the air but I'm going to fix that with he next jet engine I'm making that I'll demonstrate with a F-16 Fighting Falcon. Hope I get that to work.

Ps. You should have tonnes of ideas from all equipment you've come in contact with.
Great. Completely devastating and works flawless 10/10:tup:
I really enjoyed the drag charger. High speed and awesome suspensions completes the car. 10/10:tup:
Works great. Just remove the attraction field and it'll be perfect.
10/10:tup:
He was great in both:P
Just a safety button so you don't napalm yourself by misstake.
Can't be anymore Phunlet safe. It's the ragdolls backback. Inside it there's a box and a laser. Or simply just save the whole ragdoll as a phunlet and import it in a new scene:)
@Scorpion: Move the solider's communication equipment(backpack) to the back and you'll see a blue box.

Basically it spawns a plane with a box and a laser. The plane will know when to activate the onHitByLaser-script to drop the bomb to hit the mousePos.
Hope that made sense.:)
No I just meant remove the attraction field:P
textureMatrix(2) >= frames * 0.0625 ? {onCollide = (e)=>{}}:{}

Yes I made it myself. I'm going to use it for an old project of mine that will use this method to save resources.
@amethyst: What do you mean exactly+ Making it effective or what?:P
That was amazing! Works flawless, great flying model, glides very neat too.
Really, Really great

10/10 without a doubt.:tup:
What do you mean? :s
Can't you do that yourself? Look up the forums and dig up a script. not that hard.

@totushek: using tracers?
10/10 Walks better than angels:tup:
scene.addPhunlet({"name_of_phunlet"})
This will spawn the phunlet at your mousepos.
Pretty neat:tup:
Work great when you don't move the mouse too quickly. 9/10
Worked the first 30 seconds but then he suddenly started headbanging and exploding. 8 / 10 though:tup:
scene.addCircle({}) * 8 won't work. for(8, (x)=>{scene.addCircle({})}) will work;)
Nice one 9/10:tup:
n1:tup: 10/10
this way it's up more RAM, making the simulation laggy if overused where gradients would work perfectly normal.
Great scene. Jammed sometimes but other than that it was fine.
9/10:tup:
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