Make it a smaller as it's 15m+ and experiment with the scripts a little before. Check out the spawning scripts in my mouse operated weapons for example.
The skin though was amazing and blew my mind. 9/10
@Dare: I think that's the best comment I've ever got. Thank you. It means alot to me.
So to the tip: I'm thinking about making a new kind of missile that have been a side project from this one. This missile have a max speed around 40m/s. I modified the engine and reprogrammed it and now I've got an engine that is capable of travelling 150m/s without any issues. I haven't tried higher yet but I'll try making them as effective as possible. I believe inertia multiplier would have a negative influence on the "cleaness" while flying. Next missile I'll upload will come with a better launch pad. I made this one in like 7 minutes.
Once again thanks for the feedback, rating, favoring and awesome comment
Aha I see. Well, I'd like to make a launcher that is ease to mount and effective. I'm a little tired now (time: 03:41) sorry for my short and not so explaining answer.
@infantry506th: Thank you. It's not overly realistic with the air but I'm going to fix that with he next jet engine I'm making that I'll demonstrate with a F-16 Fighting Falcon. Hope I get that to work.
Ps. You should have tonnes of ideas from all equipment you've come in contact with.
Can't be anymore Phunlet safe. It's the ragdolls backback. Inside it there's a box and a laser. Or simply just save the whole ragdoll as a phunlet and import it in a new scene
@Scorpion: Move the solider's communication equipment(backpack) to the back and you'll see a blue box.
Basically it spawns a plane with a box and a laser. The plane will know when to activate the onHitByLaser-script to drop the bomb to hit the mousePos.
Hope that made sense.