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what in the world
Aaronlego12 - Idk what last ones, but here's a video from VH to expert
https://drive.google.com/ … sp=sharing
This is still beautiful
I posted this because I was making way too many non-terrible scenes
Last edited at 2026/06/07 19:09:42 by a_bored_coder
Even with cheating to skip sections by wallhoping and bringin myself back to where I died, this still took nearly 20 mind-numbing minutes to beat, the player is just way too slow

Also are the two difficulties before what i'm assuming is WHY just huge trolls?? The first has a space you can't fit through, I dragged myself past it and did the falling section, and it just teleported me back to that thin spot

The second one, the stupid platform just launches you upwards into the spinning killblock

Also also, you start at the end room for some reason
Though I can relate to that meme of the cat standing in the kitchen
This frog does not go ribit, because he has explosion
this is the merciful version of this tower, originally it would go up to ILLEGAL (high class 5)
Last edited at 2026/06/08 17:18:30 by a_bored_coder
bb-code
span color="red"
Last edited at 2026/06/08 17:18:53 by a_bored_coder
Thanks, CarterSmith77
Though there are two red parts, do you mean the normal red (Difficult) or the dark red (Rage)

There are definitely a lot of "skips", mostly because super jumps just aren't accounted for before you reach Extreme

also what did you think of the extra modes outside?
why just leave this to rot in my scenes folder
If you hold R as you start the scene, it teleports you outside the tower. There's a small version of the tower and a bunch of "OMEGA modes"
Last edited at 2026/06/08 20:37:22 by a_bored_coder
This... does put a smile on my face

The city limits thing was wholesome
The old version of this scene had probably my favorite comment ever...
"My shoes don't fit though"
followed by "This scene does not allow comments"
Literally posted it a few hours ago and I still forgot weakly mahlo:/
This one a lot more enjoyable, the game runs much smoothly :tup:

tower, snack hissssssss
This is where I peaked
really i typed comparson
If the object2 (square in diagram) doesn't move:
teleporter's onCollide (e)=>{e.other.materialName == "replace this" ? {e.other.pos = (copy pos from object2)} : {}}

if you want it to move:
object2's poststep (e)=>{scene.my.pos1 = pos}
teleporter's oncollide (e)=>{e.other.materialName == "replace this" ? {e.other.pos = scene.my.pos1} : {}}

You could also use zero-strength data springs but that's probably a bit overkill
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