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Really good effect! Good job! :tup:
How do this can be true, I wanted to try something like that in all my life with algodoo and even in my dreams I could never have done this. Deamn, I would want to rate this scene with a million, but I can only rate 10! AWESOME!
_o_ _o_ _o_ _o_ _o_
Wow, looks very good, good job! :tup:
Xray, to disable changes on the layers use:
Scene.SelectLayer(X) // Where X is the layer to select.
I suggest to change the "clouds" layerto make them more impressive. :tup:
I agree with Xray! :tup:
Suggestion, you should make objects appear in front of the ship and the user can sidestep them.
Im a beast! I did 15! Nice test :lol:
Edit: Fake xD I did 11
Last edited at 2014/03/11 16:06:46 by lololoer
I play piano , does it make me fast xD?
Thanks Xray. Yes... I realized that before uploading the scene, but I had to go to one place and I wasn't been able to change it, now, done. :tup:
I agree with all you said Xray!
You have deleted one of my scenes that contains info. now that I read this I understand. :tup:
Good :tup: .
I can't event post mine, if you know what I mean :lol: .
Last edited at 2014/03/14 17:16:32 by lololoer
I love Algodoo beeing in 2D because i'ts more simple and easy to operate with, I tried other simulators in 3D but the looked really bad to me.

I'm thinking (if I can :lol: ) to make a top view 3D "city" with it's correspondent angle surface changer (zoom & camera pos)
Cool, but it has a little problem, when the lamp comes near the center [0, 0] the shadows becomes white for a while.
Last edited at 2014/03/16 17:30:48 by lololoer
Good new update!
BTW:
I know that it's out of work-space limits but if you move the lamp out (killing the planes on the sides) the shadows of the background don't appear as they should, I suggest you to use: setMax = (variable, maximum)=>{ variable < maximum ? variable : maximum};
setMax(texturematrix(vector), maximum_vector_distance)
Last edited at 2014/03/18 16:23:45 by lololoer
Cool! :tup:
BTW: Im making a 3D view "room" or "place" that uses surface-polygons to make the relationship between the viewer and the "3D objects", to be dynamic.
Last edited at 2014/03/18 16:40:52 by lololoer
Thankyou :tup:
Yes Xray, I knew it, I was testing the scene with it!
Wow, fantastic! :tup: , I have only played 10 seconds, when suddenly I said: Wow!

Suggestion: Let Creepers attack the user on your next game, so I will add to favorites! :lol: :tup:
8/10
Last edited at 2014/03/23 18:38:45 by lololoer
Thankyou Xray, I wanna make a "3D map" scene, but it would be very very laggy..

Btw - Have you got any suggestions, ideas of / for this? They could help (I don't mean the lag)
The "3D map" would be the same (of this scene) but I it would have more 3D objects like this or even boxes, circles...
In my laptop doesn't appear anything, I get only 1 fps.

Edit: Now it works! resetting helped, but stillreally difficult to see with my laptop, because it has a lot of lag.

My "3D phyramid" is nothing in comparison with this scene. G8! :tup:
Last edited at 2014/03/26 16:04:29 by lololoer
Wow! fantastic scene! :tup:
Wow, really funny to watch! :lol: :lol: :tup:
I'll make the best! :devil:
You are right! :tup: I took that images for sprites carpet
Oh we can make any gun we want to?, I'm right?
I was doing the same design that ngphil's :lol:
I agree! :tup:
That is an awesome effect! :tup:
Damn it! I had the same idea but with terrorists in a war scenario! I hate to not have finished before yours, now that it's too late, it will seem like I'm copying.. :lol:
However nice work! :tup:
I don't understand very good, maybe I'm missing my thyme competency..
Last edited at 2014/03/28 16:06:06 by lololoer
Fantastic, aswell. :tup:
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