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abcd,it runs right.
Merry Christmas.
Nice car!
Looks and works good!:coolgrin:
I like it! The muzzle fell off the end of the barrel but other than that it worked pretty good. :coolgrin:
Nice to see stuff like this on Algobox! Nice work.
The Linkage, you are right about the vertical car problems. My car does steer a little bit right after you let off the gas and I had it "Coasting" longer and that let you steer more while off the gas, but the track is so tight that it was causing other problems. Its good to see some of the long time builders.

I am working on the craziest scene I have ever done and I its turning out way better than I had hoped. Should be done in the next few days.
:coolgrin:
Thanks guys! I was just playing it and fixed a hang up when you jump to the top of the arch and miss, sometimes you would get stuck and no way out. It never happed while building the scene but Murphys Law after I uploaded.....lol It seems right now.
Just hold down the up arrow and keep holding it even after you are in the air. Once in the air, the sooner you let off the up arrow the sooner he will land. The farthest he can jump is by holding down the key until he lands on his own, without letting off the key.
Last edited at 2018/01/03 05:58:36 by wild bill
Thank you guys!
Thanks s_noonan, I haven't tried algosound yet. Im gonna have to read up on it. I may add it to the scene and re-up it later on? Can it be added so it goes off when you do the "Roar" in the scene?
I like the moving texture! Nice machine.
I like it!
Thanks s_noonan.
That is just too cool s noonan! Thanks!
Thank you very much Kilinich! :tup:
I like it but on my first try I wasn't careful with the ammo and ran out real quick. The military guy looks really good too.
Thank you s-noonan, I knew that but forgot to add it.
I had to go back to the previous version without the surprise ending until I figure out why when I put that texture in his hands go up and quit working. I had that problem when I first added that new finish but thought I had it fixed. There seems to be something going on with that texture that causes a problem. I will try to fix later and re-up the new surprise. This version doesn't do it.
I just added the finishing pic so its always there, I have had so much trouble getting it to either spawn or transparent until either an oncollide or laser hit. No matter what I try it jacks up the arms for whatever reason. I will try some other time to get it to pop into view but for now its just too cool of a pic to not have in the scene.
I had no idea what post step was for but I see now, thanks.
Thanks s_noonan, the problem happens mainly as soon as I start the scene after I make any changes in layers or adding any objects. Sometimes it happens when the raptor walks thru the water if it didn't happen at the scene start. But it doesn't happen in the scene that is currently uploaded, if I make any changes to this uploaded version it will happen.
I used the spring dampening and axle speed to somewhat control the order that things happen and delay the reset to the at rest position after a jump or walking. On the jump controller theres also a laser that makes him take a ready to jump stance but that seems to make the jumping distance inconsistent when trying for a long jump.

And thank you for your input.
Nice work again!
That's pretty cool!:coolgrin:
I like how it has the wrap around play, I didn't know how to do that on mine.
Very good!
OMG! Maybe the best game in the Algobox!:tup:
excellent!:coolgrin:
Why is this same scene posted 3 times?
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