you could have just been like "sorry" and then i could be like "ok you can use it i guess". but then you would know that i didnt mean it and you wouldnt use it.
oh it is kilinich's k-probe. i only used the variable {scene.my.angle} so most of the code is unnecesary for this car
check the circle that is a little bit farther back in the car it has the deploy script
sim speed change is bad
the other thing is that the door shold be in front of the body. Not as good of quality as your old cars
(here is where i say keep up the good work), but now i have to say:
re-start the good work you did prior to getting algodoo (the good work like the mazda and the cuda and the elise)
it is just a little too obvious that when you arent tracing you dont do as good of a job (dont deny tracing either)
nice! that is the quality i was used to from the old danico!
the wheels are good but the lack the center piece
also make sure you dont make the wheels white! (remember light gray)
keep up the good work (now add shadings like my cars)
ps. tracing isnt as good as free-handing things but tracing is better than cutting
what is up with that. SEVEN 10s in a row then out of nowhere a lowly 8
jeez that is so disheartening. plus i can bet that the person who put the 8 could dream of making something this cool
it is nice!
but maybe the backround could be a different color? it is not good as black because it seems to blend the side air openings into the background and make it look like holes thru the car.
the breaking patturn isnt the best, as the floor always falls out the bottom of the car
the driver moves around too much upon stopping
the shading is great but it is incorrect at the front and back for the darkening it should curve with the car some
suspension seems to be too soft
yay no lag for 500 pieces!
algodoo
oh well it looks like it works awesomely!
from the tutorial on sequense guns on youtube you made i made my own sequense gun. it isnt perfect but first tries arent usually
could you please look at my sequense gun?