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Grymt skin. fick inte den att skjuta men det är nog bara jag.
Tios: använd gradienta texturer iställer förr många polygons. Dämpar lagget;)
It's cool and creative. I haven't seen anything like it before:tup:
10/10
Wow really cool. Works so smooth and never jammed for me. try making a smaller one (realistic size) and increase the frequency of the simulation.

10/10:tup:
Works properly, jammed once but the size of the magazine and the gun made it nearly impossible to get it right. It's cool that it's your own design making it unique and the gas operating system is rather cool.

8/10:tup:
I would not use textures more that gradients or effects. Use a little more details with polygons/objects in general.:tup:
Really nice. Use gradient textures instead of polygons to reduce the lag and get a more good looking effect on the skin. Works flawless:tup:
10/10:tup:
woow it's very fragile. make it much more heavier. It collapsed when a ball that weighed 200kg was spawned above it.
interesting concept. I might try that one out if I'll make a new one:)
Considering that he clearly stated that this was a scene containing only a texture, it fiils up the demands to make it a good texture scene due to the pretty good quality of the texture.

7/10:tup:
Great 9/10:tup:

Suggestion: Make the tracers black with a high transparacy. I believe as they (Smoke clouds) emerge towards the sky, they should get bigger as the fade, giving the impression that it's disolving with the rest of the atmosphere.
I'll try make a scene response if I'm up to it. Ever since Minecraft came and took my heart Algodoo have been in shade :'|
10/10 Works really good.:tup:
Cool. Haven't seen this before. 10/10:tup:
That's not a bug. It's supposed to happen due to the relationship between the air's density compared to the ball's
Calculate how big each frame is and add it to make the explosion stick to where it should be:tup:
Cloning isn't that hard you know. don't take credit for other's work)|(
I don't remember but download the Air support caller in my list.
Really good. It does fail once in a while when it comes to sustaining the object's energy but I haven't seen a better teleportation device. 10/10
wich version was this made in?
Mail me the picture and I'll see what I can do.;)

noritsu99@hotmail.com(Don't worry, I'm not born in 99)
What do you mean?
Nice walker you got there. how does it work?. I tried to do an autopsy but I didn't find anything
You need to know where it the bullet and the shell should spawn and with wich angle. Try making two beacons to get the pos's.
funny, you rated 8:P
This was a long time ago. Now I have developed it very well and can call in a hovering chopper to unleash hell on the targets. However it's still in the beta and it will probably stay there. But you never know:P
Make sure the sim.frequency = 100
This ain't two sided gravity. It's more of a demonstration how "lighter than air" object defy gravity. Turn the air friction off and they'll fall down
I don't see the difference from my original.
please post some kind of changelog.
Stop with the scene stealing. First my barret and now Tantalized's Bullet tutorial.
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