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porsche panamera (must be destroyed in the most painful manor for being an ugly porsche)

uh ok i didnt make a list but that is ok the panamera must die!
another 9/10 :( you know you wanted to go to the 10/10 button

besides under ground your shadings arent good because they lack life. If you plan to beat me it will take a change of style from you.
sorry if that is vague but i cant make it too easy for you
I accept your challenge :devil:
yes, i hate that car.
so you can kill it in any way you want
(better if more painful to the car!)
nice but there are no limits or collisions, so it goes thru itself (legs)
such smooth suspension
but details ... not so much
@ lethal - actually there are some nice details i forgot about like the engine under there (sorry i missed that at first)
but the body panels are what are lacking detail
lol
really RA2lover was that necessary?

the gun mechanics could be smaller and more compact
you could also make a more reliable system (almost every time it fails to reload properly)

check out my sequence gun :tup:
epic
i love taking down the blue/green helicopter as well
very good
minus wheels...
nice update
still problem - wheels (rims)
no not phunable, but it is easy to understand, and it is increadibly easy to see what was learned from the new tutorial. as i figured the motions would be similar to the tutorial in many of the things built after the release of the tutorial.

Moving on, it is fairly good mechanically from what i can see but it appears that the trigger key moves more than one thing. is that correct?
over all i give it an 7.7/10 because of similarities in movement and for a slight lack of compactness (i wont rate it if there will be any updates)

please look at my sequence gun that was built by what was shown on the OLD tutorial from paradigm
wait wait wait
"7/10 for insane job"
uh kilinich, did you miss the 9 key?

I feel that textures are low quality unless the creation does something
a bike cant do much, and since the feature is the detail, i guess that the scene is how it should be. Seriously there isnt even a track
(dang i went overboard on detail)

prepare yourself though, my goal is so detailed it lags when paused (not really)
my actual goal is to make near photo-realism with little shapes, and to beat underground with mind-blowing bikes...
do you want the road to look like you are driving or just standing still?
so i assume that i have won?
killinich's is much smoother and stronger
plus his is a v24

none the less this is pretty good, and i like the controlled acceleration
Last edited at 2010/01/26 15:28:17 by sheepborg
I
CAN'T
FEEL
MY
BODY
!

seriously if it is first person where is my body? (beautiful job though)
fortunatly and unfortunately i didnt have to crap myself on the detail, but the mechanics are awesome!!!
and besides, i ordered a blue intereor with black accents and yellow stitching!

mechanics 9.5/10 (pedals are bad and the steering wheel is a little wonky in relation to the movement of the car)
looks 8/10 (nothing amazing)
over all 8.765/10

@ qwerty - lol what interior?
i am not sure if I can make it, but if i get bored i will try. :lol:
good now i can let loose!

* the steering wheel is in little to no relation to the amount of turning that occures
* the puny little things on the bottom of the center console look out of place
* seats?
* the pedals bend in half instead of going down
* the start engine button doesnt say "start engine"
* circle cakes are still there
* little to no shading
* this is a list
* why do i drive on top of the center console? (screen shot)
* the white lines are missaligned
* the sun is less than sunny (jk)

:lol: there critisism... oh, oh yeah, constructive...
more things to fix:)
sorry if the list was slightly harsh :blush: :bonk:
Keep up the good work!

(disclaimer: none of the above words were meant in a mean way)
out do my motor cycle, yeah right
yet you will end with a higher rating only because you will probably have a track, and people like you better

the good list:
* uh
* uh
* Awesome concept for the mechanics
* ferrari
* stuff
This is great for a first scene
interesting shape of car
that is no 70! (the latest it could be is a 67)
actually it isnt that good because of all the hinges it has lots of wiggling and vibrating. It is better to just use one arm that is only suspended by 1 or 2 springs. Or to use the sliding piston with one ore two springs. Both of these ways have no vibration so they are better for models ect.
i am making one that works on phun tht senses for texture and color, it is almost done
hmmmm... textures are problematic. oh well i guess they cant be transfered
Last edited at 2010/01/28 22:41:32 by sheepborg
what noob gave me a 5/10?
and for what reason
complactness as stated it the problem, but also it has a little bit of overcomplexity to it. It really could have many peices of it exempt because the function would be able to move through less peices more easily.

if you havent already, check out my sequense gun that i made on the old tutorial by para that had little to no info in it
it isnt the complexity of the movements that is the problem, but some of the tranfers od the blocks moving out of the way could be more efficient by reducing peices in those tranfers
i find this plane near impossible to fly
@ phunbox - Im a critic, i cant help it... now lets look at your scenes :x OMG nevermind you dont have any!
Btw: ftw why do some people put my name as sheepdog???

@ ant97man - why dont people ever do that to me, woth suggestions <_<
Last edited at 2010/01/29 04:09:45 by sheepborg
much better!!!
and more efficient systems!
keep up the good work
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