just a question:
would you try to make it 1024 clusters?
because with the 128 clusters I wanted it to stay in the binary number zone..
(so that means somewhere in 2^<number>)
after some tuning i reached these things:
44km/h in first gear
141km/h in second gear
201km/h in third gear
225km/h in fourth gear
(note that these speeds where top speeds just before the engine blew up)
0-100km/h in 5.66s (simstart > starting > continue throttle > script pause sim if 100km/h)
start in first gear
shift to second when you're at 30km/h
tune-ups:
strengthened the gearbox (set friction to +inf)
supercharged the throttle (incase of -2 damping, used -5 damping when pressing left)
lengthened the cylinder, so the piston doesn't go out as fast
automatic gearbox based on speed
removed friction in cylinder and piston
set friction to 10 on front wheel (because it was making a burnout)
the green box should be (e)=>{{scene.my.power < 1} ? {scene.my.power=scene.my.power+0.005} : {0}}
the red box should be (e)=>{{scene.my.power > 0} ?{scene.my.power = (scene.my.power - 0.005)} : {0}}
tip: use a diffrent type of engine next time, which also works at very low rpm, because this train isn't that powerfull compared to the engine size and amount of cylinders
dude, ik raad je aan om voortaan in het engels te schrijven hiero, want ze hebben het niet echt op andere talen.
Russen kom je wel vaker tegen, maar die hebben hun eigen catagorie, dus dan mag het weer.
So, next time, write your title and description in english, ok?
looking at the timing of the valves, piston, and ignition, you reversed the cycle
if you'de make the starter run the other way, it'll work in real life
like this, it just jams instantly
you start to suck new fuel and air right after ignition, which just pushes fire into the fuel tank and jams in the best case
worst case scenario = exploding fuel tank
so if you reverse the starter, it is a great model
I don't get how you are supposed to shift, because ocne I had all gears (0 getting the engine on speed, then accelerating and shifting), then it crashs if I want to shift down (unless I shift to 0)