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sorry to say, but it doesn't have that high rpm, and neither does it have decent torque
still a nice one to start with
nah, just leave it..

btw, ben jij nederlands?
maarja, laten we maar weer in het engels gaan prate..

So, just leave the name..
Next time you create an engine, just try to make the cylinders more identical
I broke it =D
make a box
drag the engine INFRONT of the box
done
I won't rate because of the lame suspension in algodoo, because it was made in phun..

nice graphics though
just a question:
would you try to make it 1024 clusters?
because with the 128 clusters I wanted it to stay in the binary number zone..
(so that means somewhere in 2^<number>)
I like how you did the power button
Keep up the learning:)
the driveshaft can't handle any torque
To make it able to, just use more connectors (the long boxes)

always use at least 3, prefferably more..
you've got a working engine in it, then why does it still runs on hinge motors?
Kutis, does you computer use scene.my variables?
i like that the slow driving is toggled
kind of cruise control:P
after some tuning i reached these things:
44km/h in first gear
141km/h in second gear
201km/h in third gear
225km/h in fourth gear
(note that these speeds where top speeds just before the engine blew up)

0-100km/h in 5.66s (simstart > starting > continue throttle > script pause sim if 100km/h)
start in first gear
shift to second when you're at 30km/h

tune-ups:
strengthened the gearbox (set friction to +inf)
supercharged the throttle (incase of -2 damping, used -5 damping when pressing left)
lengthened the cylinder, so the piston doesn't go out as fast
automatic gearbox based on speed
removed friction in cylinder and piston
set friction to 10 on front wheel (because it was making a burnout)
Last edited at 2011/01/22 16:59:03 by Bronie12345
the green box should be (e)=>{{scene.my.power < 1} ? {scene.my.power=scene.my.power+0.005} : {0}}
the red box should be (e)=>{{scene.my.power > 0} ?{scene.my.power = (scene.my.power - 0.005)} : {0}}

just to let you know how to set limits better;)
it looks like it is trying to fly when you keep pressing enter

just like kilinich, a likey..
@TC42
then what does it combine?
if you like this one, then you're certainly going to like v3 (it's in the response of the response on this scene)
tip: use a diffrent type of engine next time, which also works at very low rpm, because this train isn't that powerfull compared to the engine size and amount of cylinders
Now you try to make one with only 2 lasers, and no scene.my variables (uses less CPU recources etc)

I've completed that some time ago (look at my scenes)
Oh, sorry then.
dude, ik raad je aan om voortaan in het engels te schrijven hiero, want ze hebben het niet echt op andere talen.
Russen kom je wel vaker tegen, maar die hebben hun eigen catagorie, dus dan mag het weer.

So, next time, write your title and description in english, ok?

btw, still a nice scene to explain to pupils..
k, thank you
so, do you have an account on the forums?
if so, you want to come to the next algodoo dutch gathering?
it just turns left here, doesnt do anything else..
scene.my.g gets adjusted, but I guess the motor hinges lost their value of it

anyway, won't rate it, seeming it doesn't work here..
maybe you could try something with changing collidesets onCollision, because hinges always tend to lose their variables
looking at the timing of the valves, piston, and ignition, you reversed the cycle
if you'de make the starter run the other way, it'll work in real life
like this, it just jams instantly

you start to suck new fuel and air right after ignition, which just pushes fire into the fuel tank and jams in the best case
worst case scenario = exploding fuel tank

so if you reverse the starter, it is a great model

just sayin'
9/10
thats probably in your algodoo, because I just opened it and it works
they see me rollin'.. they hatin'...
smooth ride, likey
I don't get how you are supposed to shift, because ocne I had all gears (0 getting the engine on speed, then accelerating and shifting), then it crashs if I want to shift down (unless I shift to 0)
yeah, but that's messing with the sim frequency, and my point is this strength and speed in a standard inviroment..
would be awesome, if it didn't use scripts...
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