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Is it from 2.0.2, or the engine can really handle almost 100000 nm?
It doesn't change text
I'm saying that in b15 it can handle fairly well 80000 nm more than what you say in the desc. But i don't know if that's from b15 because my comp won't run 2.1
Well done! I like it
BTW you said it would reach 100 rad/s! forget it:lol:
boxspawn xd
If you actually use the grid you'll get 10 rad/s more
It's infinite, because it will always make energy. So it's not perpetual (also you're powering the pump with a motor)
If you give it restitution then you'll have a very unstable and crappy engine. Try putting a box that prevents the balls getting off the cylinder and overlap with them when they're spawned
The weird colors were just to differentiate the moving parts. If you want I can make it a body from the back texture
Yes, I just took the easy way. It's not looking realistic (right now!) anyways but this won't be my last gun. What I liked of this gun is that even if it doesn't work like a real one it reloads fast.
Thanks for the comments!
why do you want this car to be crashable? Play with collidesets and another car to make it more 3d like the other car crashing this car door (idk)
Why 8 gears, if it has 4? Reverse don't count
Its not the framerate but the sim time... in my comp I can run it 30fps@30% sim time when its full of bullets and DAT KEVLAR, and when it has only 3 bullets with the floor plane as a killer it goes at 60fps@100% sim time. With low sim time you see it going smoot but slomo
P.S wintermax Im argentinian so I didnt understand a shit what you said:lol:
omg so epic...
I won't even rate
Nope, he's using timetolive. bugsbunny u r outdated (current version is 2.1 and you are in 2.0.1)
xd
not a new concept. We were using hydrostatic drives and jets made of practically this in phun
it's SPRING
That's not only a spring engine, it's called lenght engine
OK thanks
I don't know if it's me but I think yours is like twice faster. Same sim times in yuras12's and yours
Loved it!
To make best transmissions connect two objects with hinges, sepair them (you'll see a stretched hinge) and type in the hingeConstant part of the script menu 1e-030. That will make the hinge extremely stiff, making almost no strenght. Then you can use auto brake to transmit power from one circle to another.
Note that this transmission can get unsynced after some time. To avoid this use bend (you put bend=true, bendConstant = +inf and bendTarget = 0 (try to put the two objects at the same angle, if you can't play with values like pi or lower, even negative))
I like it anyways!
Can you make it work legally (eg. make mechanics)?
ngphil, he is using inertiaMultiplier somewhere
PHUNGL if you will spend some more time into this, take the textures from terrain.png in the minecraft files (now I think it's in the .jar), cut them and scale it with Paint or any other software that won't do a smoothing of the textures.
I like it! Also it's simple to make the break animation, just ensure to have the textures loaded into hidden boxes before uploading the scene, because if you don't then Algodoo will think that it's not necessary to upload the textures because they're not displayed, and when someone downloads the scene and tries to break a block it will show up as white.
Glad to collab if you want, with that of the textures because I've created a texture pack for Minebuilder (Android game better than MCPE but with 64*64 textures)!:lol:
The slug won't get fired because you've made the nozzle's tip a bit closed.
Like it anyways!
Put the controls in english, please!
well then it's not that, but the slug still gets jammed
Si seleccionas los ejes de las ruedas, vas al menu de scripts y pones 0 donde dice legacyMode no va a explotar. Eso es un bug nuevo
Thx!
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