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Thank you!
thanks man!
Nicely done!:tup:
nice!

Did you get some inspiration for this and the grenade from my scripted NG-AR-4 and grenades?
hey . . . HEEEEEY . . . you're pretty much using my phrase for giving credit, and kinda messing it up<_< But I don't care :lol:
O.O . . . 10/10

Master engine builder:D
@jimmyfisherman

your engine is impressive, but it's too large to be practical in the use of anything. Lethal here has modified and re-coded it to work at a more reasonable and realistic size. as you may or may not know, it is often MUCH HARDER to redesign and modify any complex piece of machinery/engine/gun/whatever than it is to build one from the ground up. I am not at all UNIMPRESSED with your engine, I just find it to be a bit large. and lethal has been building much more practical and useful engines for years.

for how long you have been on, I am very impressed with your work though! just keep practicing
holy . . . what the . . . how did . . . AWESOME!!!!:lol:
Pure mechanical genuis, excellent simple scripting, awesome effect, ease of use. this is what EVERY SCENE on Algodoo that is uploaded to the box should be. 10/10:tup:
wow, seems like you and I have similar Ideas. Mine is less amazing, though XD 10/10. well made, and I definitely would make this my screensaver:tup:
thanks!

-I tried that effect, and it looks AWESOME! thanks, again:lol:
thanks:coolgrin:
this has probably been one of my favorite projects we collaborated on, man! I LOVE it!
well done!
nicely done! this is fun to play with, and it may have some use in a full scene
Nice! try making it semi-auto:tup:
this is really good! now, make a drum magazine:P
Good for a first gun:tup:
well, are you guys actually going to rate?:/
how did you make the housing shape? and I'd love to collab with you on the linear differential. hit me up on skype, if you can, @ ngphil22
thanks guys:)
what is it not doing?
READ THE DESCRIPTION. it tells you STEP BY STEP how to get it started. ;)
I'm making a video tutorial, guys, so bear with me for just a moment.

video's up! now you can SEE how to get it started
Last edited at 2014/10/22 03:34:58 by ngphil
I have a little bit of an easier way to make BETTER epitrochoids (rotary housing shapes). it's similar, but it's better and easier. I'll post it.

still, never thought of doing it this way. good work!
gluing it can cause difficulties in the long run, like gluing things together. it's a suspected cause of the "shifties", where objects start moving around, even if they are not manually moved (bug). and, it can cause undesirable lockups of mechanisms. fixating is much more precise, and is less likely to result in these errors from my experience
I am not the original creator of near perfect epitrochoids, but I am the first to make them using this method, from what I can see.
this COULD work as an extending belt clutch, where it applies pressure to a belt, adding friction. I'll post a response with what I mean
this engine had to be down-scaled to fit in the vehicle, and as such has a lot of lost torque. but as far as I can see, the torque provided is sufficient. Thanks for the feedback! I will see what i can do to add power
NICELY DONE!!!!:tup: :tup:

never thought of a bottom-ejecting mechanism. it seems to work well.
Last edited at 2014/10/24 05:30:32 by ngphil
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