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very nice however there are a few obvious malconformities (problems) especially around the back end.
1. the back flap thing is obviously in an odd veiw. (it has more dimension than the rest of the vehicle)
1.5. technicly based on the back, the front should have 2 staggered skis
2. the fake treads go in front of the vehicle
3. unnecessary shading (especially around flat things like the label)
4. in addition the shadings are not uniform (multiple light sources even though it is depicted in the field)
5. the ski seems to be incorrect with no flat suface
6. there are a few other problems with order of pieces
7. could be more efficient on pieces to achieve the same effect to further reduce any lag
8. as with my ktm the suspension is a little sub par (but that is understandable)
8.5. it has a twitch
9. i can see some purple and blue...
10. also the shadings are not good for determening the true shape of the vehicle (but they are still cool)

(sorry got to go the comment with the good stuff will be here in about 3-4 hours)
Ok now it is time for the good stuff...
1. it magically doesnt lag as much as my ktm yet it has a few more pieces
2. hidden humor
3. tried to make a great shaded thing (well...)
4. stuff
5. fairly detailed
6. not just surface, but also pieces behind the suspension rather than a typical hole many people would leave
7. great job with yellow shading rather than typical yucky dark yellow you put more orangy yellow to shade

all around pretty good job (once again i say it is likely to beat my ktm 990 only because people like you better)
keep up the good work

btw: what is fml?

ps. there is actually a little more list of bad but i will omit that...
well maybe the 'fml' would apply if i listed the rest of the problems
1.
lol just kidding! (i will let you suffer in silence...)
btw: time is one resource i happen to have way to much of:yum:
i wish i had found this prior to tring to make de tomaso pantera wheels (stupid pentagons!)
incredibly accurate! (if you understand how it is supposed to work)
this is great!
looks good but the wheels are too wide apart (and they aree thin)
where is the suspension?
i would lose!
my things are awesome quality but they take a long time
in order to finish something i have to start and then do a bunch of side projects (like my rock crawler)

just wait until i finish my current BIG project
your computer may be crying if you press play :cry:
if i get it as detailed as i might want to make it...

i actually had the ktm since my kawasaki ninja
[i did the body work at that time]
but then i left it for some time so i didnt have to kill myself on the engine
{i finally got back to it and made it awesome but even so i spent a few days on and off}

plus if you add school to the equasion, i have little time at all
fortunately here in NC it just snowed 4-5 inches and is still falling!!!!
Last edited at 2010/01/30 13:56:31 by sheepborg
cool!
they are ok, but nothing increadibly special
the only major problem is that none have suspension and the wheels are a little loppsided

take a look at my hummer HX
oh, while you look at my hummer i would suggert looking at my rim tutorial, i think that you would find it helpful
depends on the circumfrence of the wheel
i absolutly love the mechanism that keeps the bucket even/level! :love:
plus the tires are great too
keep up the awesome work
Nice!
speaking of adaptable suspension, check out my speed sensing suspension. it is not perfectly reliable... but it is pretty cool

This is a good example of an adaptable suspension, however i believe that it could be made more efficient, and modeled on something a little better besides a challenger...

this is also similar to a scene i made back when i was a noob "special edition truck 2" it has suspension and a step that are adaptable
i like the graphic on the door :tup:
i dont know though, this isnt really your best. and it is devoid, or close to it, of shadings :(
still good though
[sarcasm] nice! [/sarcasm]
giving up is unacceptable!
if you did side projects you would never have that problem...
i understand though, this body has really odd curves
i love the dirt effect!!!
but the rest of the scene is very repeat-y but there is little action
and you didnt fix the wheels
(jeez i made the tutorial so you could make wheels!!!)
this is great!
while it may not be super complex it is very nice and effective!

for future reference PLEASE SCALE IT DOWN so it is in a smaller zoom level, that way it falls and moves normally
yay suspensions!
the only one that has a problem with suspensions is the hummer ( if you notice, that silver peice by the back wheel is actually part of the suspension (look at mine to see what i mean))

now the only thing you need to do to be an profesional car builder is to not draw borders, this way it makes it look like the body is actually made of one piece.

personally i dont like breakable cars, they get too many parts so they cant be detailed enough

instead of doing a v3 i think you should make another set of vehicles to show improvement.
keep up the good work
this has some major problems:
it takes 40,000 kgs to start to crush the car
the wheels are not circular at all

work on these problems and then i can rate it higher
it is just a bunch of meaningless stuff, right
actually using the csg to make a circle isnt quite perfect
you have to mount it on a circle to make it roll correctly at high speeds
no problem! and thanks:tup:
the cockpit release should pop the glass up and off with force
i like the shading :tup:
much better than the gasser!
and still fun
keep up the good work
well then that sounds like a win-win situation!
Much much better!!!
uh... why only one shot?
i am not a big fan of spring engines, mainly because they are typically unstable and tent to mess up
well i think you should get that good (meant in a good way):tup:

please check out my sequence gun (and tell me if i am that good)
Last edited at 2010/02/04 00:04:07 by sheepborg
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