very nice however there are a few obvious malconformities (problems) especially around the back end.
1. the back flap thing is obviously in an odd veiw. (it has more dimension than the rest of the vehicle)
1.5. technicly based on the back, the front should have 2 staggered skis
2. the fake treads go in front of the vehicle
3. unnecessary shading (especially around flat things like the label)
4. in addition the shadings are not uniform (multiple light sources even though it is depicted in the field)
5. the ski seems to be incorrect with no flat suface
6. there are a few other problems with order of pieces
7. could be more efficient on pieces to achieve the same effect to further reduce any lag
8. as with my ktm the suspension is a little sub par (but that is understandable)
8.5. it has a twitch
9. i can see some purple and blue...
10. also the shadings are not good for determening the true shape of the vehicle (but they are still cool)
(sorry got to go the comment with the good stuff will be here in about 3-4 hours)
Ok now it is time for the good stuff...
1. it magically doesnt lag as much as my ktm yet it has a few more pieces
2. hidden humor
3. tried to make a great shaded thing (well...)
4. stuff
5. fairly detailed
6. not just surface, but also pieces behind the suspension rather than a typical hole many people would leave
7. great job with yellow shading rather than typical yucky dark yellow you put more orangy yellow to shade
all around pretty good job (once again i say it is likely to beat my ktm 990 only because people like you better)
keep up the good work
btw: what is fml?
ps. there is actually a little more list of bad but i will omit that...
well maybe the 'fml' would apply if i listed the rest of the problems
1.
lol just kidding! (i will let you suffer in silence...)
btw: time is one resource i happen to have way to much of
i would lose!
my things are awesome quality but they take a long time
in order to finish something i have to start and then do a bunch of side projects (like my rock crawler)
just wait until i finish my current BIG project
your computer may be crying if you press play
if i get it as detailed as i might want to make it...
i actually had the ktm since my kawasaki ninja
[i did the body work at that time]
but then i left it for some time so i didnt have to kill myself on the engine
{i finally got back to it and made it awesome but even so i spent a few days on and off}
plus if you add school to the equasion, i have little time at all
fortunately here in NC it just snowed 4-5 inches and is still falling!!!!
speaking of adaptable suspension, check out my speed sensing suspension. it is not perfectly reliable... but it is pretty cool
This is a good example of an adaptable suspension, however i believe that it could be made more efficient, and modeled on something a little better besides a challenger...
this is also similar to a scene i made back when i was a noob "special edition truck 2" it has suspension and a step that are adaptable
[sarcasm] nice! [/sarcasm]
giving up is unacceptable!
if you did side projects you would never have that problem...
i understand though, this body has really odd curves
i love the dirt effect!!!
but the rest of the scene is very repeat-y but there is little action
and you didnt fix the wheels
(jeez i made the tutorial so you could make wheels!!!)
yay suspensions!
the only one that has a problem with suspensions is the hummer ( if you notice, that silver peice by the back wheel is actually part of the suspension (look at mine to see what i mean))
now the only thing you need to do to be an profesional car builder is to not draw borders, this way it makes it look like the body is actually made of one piece.
personally i dont like breakable cars, they get too many parts so they cant be detailed enough
instead of doing a v3 i think you should make another set of vehicles to show improvement.
keep up the good work