That's not an actual glitch. If you see all the parts of the walker legs they collide with each other, you should untick the collision layer (or otherwise tick Self-collide)
Deal! I always use a circle to spawn only 1 circle because lasers fail to spawn lots of times. It's a bit hard, but you should make the laser change collision layer after it spawns the circle, and then change it of collision layer again.
Also did you keep pressed X until it started?
P.S sorry, I've been trying to make something like this, but the laser doesn't change collision layer. Try to make it with circles
It's OK, I've found the problem. Somehow it stopped working, it has to be some thyme change. I'm recoding it, it seems simple but tedious ¬¬
vaidas: I saidthat you could dissect it, I mean just look at the code. BTW I'm 15 from Argentina you?
P.S What type of engine I use for the a4? Automatic or manual gearbox?
vaidas: I had the same problem with spawn engines. You have to put in pos:=e.other.pos and the balls will spawn OK. Or try making fuel balls, and then changing it's size, color and collideSet other than deleting them and spawning another, then it's speed wouldn't change
Ive done the mechanical part, although Ill tune it later. Max speed is 75 m/s=240 km/h (in fact the wheels have to get 157.08 rad/s to make the car go at 240 km/h) It weights 1700 kg and goes at THAT speed in 100 simple Hz
Wow, I expected less from my 2002 comp with some upgrades! 6.06!
Algodoo - 6.06
Phun - x
AMD XP2800+ overclocked @2.32GHz -> 3GHz
from a pentium4
Nvidia Geforce FX5500 256mb overclocked @320 core clock and 167 memory clock
2 gigs ram 333 MHz
Asus a7v8x-x
7500 RPM HDD with 250 gigs (This may not make the difference, as it powered down at the middle of the test xD)
Windows XP SP3 Professional
4 GB VRAM on a USB stick that goes pretty fast
Yea maybe, if the dashboard doesn't give trouble and if I cand make the track fast (I'm not good at making tracks, you know it )
Or you were talking about the tutorial?
It doesn't stop for me, but it flies xD. try to put a thruster that activates when you accelerate that kills the thrust of the engine.
You've got a pretty good plane engine! Mine does the same
Hm I got an idea... you CAN fix that engine if you put the spawn script in the cylinder (in onHitByLaser). Then you'll spawn one ball, and that ball will stop the laser from spawning other! So for each stroke you'd get only 1 ball
OK. Not right now, I'm at 300 km home xD
In three days I might be there.
Thanks by all the comments, I agree it's my best car ATM because it's my first car that gave me a big challenge. Everytime I said "I'll upload it" I thought it wasn't ready. That's why I uploaded it so late. It's pretty slow at fifth gear, yes. Maybe I can make one or two gears more to make it get faster to 300 km/H
OK, engine goes at 200 rpm and stalls at 100. The suspension is 0.8m instead of 0.73m. Now there's 6 gears. Also i've raised density to 250. I can't make it go at 800 rpm max because it's designed to run at this speed (otherwise the car would be slower to accelerate). The automatic system I used here is the reason of the crappy gear shifting, I mean the engine runs at 1000 rpm or so and it keeps at first gear, but that's because the script will shift the gear when the car gets to certain speed, not when the engine gets to some rpm like real cars.
P.S now when you're on air you should not accelerate because the car will move because of the engine