It's a little buggy, and the mechanisms would not function in real life, but it's not bad at all! There's really no way to tell whether it fired or not, but it does work nearly flawlessly (with extreme care, though!)
I would recommend increasing sim frequencies and making intricate mechanisms more robust by increasing their density to improve the mechanical accuracy and stability of a scene. Other than that, the quality of a scene comes with practice!
One of the burliest pea shooters I've seen on here XD It's okay, but not amazing.
The range on that cannon and the firing mechanism are rather poor. The skin could use some work as well. Other than that, the treads on here seem to work well, and the suspension is decent. I'll give it an 8
Thanks! Yes, it does kick quite hard, but that's okay xD
I've been thinking about what you've said about some weapons that fire the entire burst length, even if the trigger is released before the burst is terminated. After some thought and research, I determined this to to false and problematic for several reasons:
1) This would mean that some mechanism interrupted the capability of the sear to engage. One small functional error, and you've got a runaway automatic weapon without any means of making the weapon stop firing.
2) What you may be referring to are weapons that when the operator releases the trigger to terminate a burst early, whatever mechanism used to limit the shot count resets automatically. This is true for most European select-fire weapons that include burst, such as the H&K G11, Variants of the MP5, and G36 variants, but untrue for many U.S. weapons, such as the M4 and M16A2 or M16A4.
3) There is a reason for the capability of terminating a burst early: safety. It is not unheard of for accidentally misidentifying a friendly infantry as an enemy, and firing at them only to realize they are friendly instead. The fewer rounds you can accidentally send towards a friendly soldier, the better.
I noticed that. I found that sometimes it adds "bonus points." One time, I hit both moving targets, and I made 300 points just from them! That was an impossibility, and I noticed that immediately. If this game were not bugged, I one hit both moving targets within three shots, but the rest were easy (I hit each shot on a stationary target). So, I made 17 out of 18 shots, hitting all targets.
Good game! This definitely puts my marksman practice scene to shame
Anaminus, you've got a big mouth. I challenge you to attempt to create a better effect. This is a TECH DEMO, not a polished product. Do better, and I will bow to you
It's decent, and it's cool that it can be disassembled! However, this gun IS Double-action as well and putting it back together is beyond hard (not saying mine are easy)