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Yeah, he said it was a video game. Battlefield is a video game.

You're the "fail" in this situation. With your comment and your scene. :tdown:
Yeah you're right. )|(
Hmmmmm I'm really not sure what else I could do to change the collision layers of the balls more reliably. I'm sure it's something really simple though. Or maybe I've just reached the the limit of how fast this thing can go in this frequency
So I ditched the lasers and went with normal ball collision and I made an entirely new engine from scratch. its running at a perfectly stable 60 rads with no brakes or anything.

It's so smooth that I thought the engine was glues to the background, but it was actually just resting on the ground :lol:

I'll upload it in a vehicle this time rather than just the engine by itself on on my little test platform lol
Ohhhh crap, I knew I forgetting something :bonk:
Thanks I shall fix it.
@Xray- Thanks for the info! I'm still very much a noob at scripting.:blush:

@s_noonan- I was going to slap on my LSD logo before I uploaded, but I figured I would see if anybody noticed if I left it out. I guess it worked! :lol:
Thanks cata, I was inspired by the design of your spring engine rally car! :lol:
Awesome! I love getting scene responses from you. I learn so much _o_
Disable collision groups on the body and the windshield to stop it twitching out like that.
Thanks wild bill! looking forward to your scene, as always:lol:
Last edited at 2013/11/09 03:12:06 by lethalsquirrel
Oh, I know how to make a timer, I just didn't really feel like it xD

Thank you though:D
You need to turn up the friction on your wheels. it won't even go up the first little hill.
Not sure if it was intentional, but you have your controls set to toggle.
Very cool. I've been watching siren videos on youtube lately for some reason, and I actually thought of making something like this too. :)
Nothing wrong with that, Was just making sure :)
Awesome! I always wondered how to make it so the balls spawn behind something. Now I know!
I was initially going to make staggered timing, but I kinda lazed out :bonk:
Wow this is one of the most amazing things I've seen on algodoo in a while :o
amazing job! :tup: :tup: :tup:
No need to shut up. Discussions are my favorite part as well. it's what keeps me uploading scene to be honest. I love learning new things from reading comments. like bend for example. I had no idea about that until now.

by the way, random comment but you should fit the whole engine in the thumbnail image :yum:
lol wut? xD

I guess you gotta protect those oh-so-delicate coins some how ;)
There will be load on it soon enough when I put it in my benz motorwagen ;)
:D thanks wild bill, means a lot coming from an amazing scene maker like yourself :blush:
:o I never knew that. I STILL learn something new about algodoo almost every day.
@MrGlinzz. the fingers are in the right place, I just think the fingers are the wrong color making them look wrong. or maybe I just suck at making hands.
Last edited at 2013/11/15 17:18:34 by lethalsquirrel
Thanks Gent! I used Fraps (screen capture software) and set the record speed to 1 frame a second. then sped up that footage in movie maker :)

Xray- yeah I know, but I was going for that clean borderless look. it's kind of my trademark style :lol:
Wow! amazing level of detail. I really love the playability of your scenes!

my time was 12.033

It took me like 10 tries to even get passed the loop. Kept over revving. :lol:
I really liked this. the garbage bag filled with garbage filled with garbage was a really nice touch :tup:
Last edited at 2013/11/16 06:42:41 by lethalsquirrel
So cool!:D There needs to be a game made out of this ;)
Very nice! I've never really seen you making something like this. that being said I think you did awesome for it being your first gun! :tup:
something really needs to be done about people uploading these kinds of scenes. I'm not trying to be a jerk here, this is literally just 2 circles slapped on a badly drawn polygon. There is no need for this to be uploaded to algodoo. :tdown:
Very nice high quality texture
Change the collision layers of the wheels so they don't collide with the body of the car.
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