c'est le meme principe oui ! il existe en prototype réel !
Le plus dur dans se genre de systeme d'assemblage c'est qu'il doivent etre tous a la bonne dimension sinon sa ne coincide pas , et il ya des probleme dans l'animation !
Well, I already consider this solution but I do not find her very practical for what I want to do I mean.
For example, I made an automatic machining center, so I created a kind of "hard disk" that rotates slowly and is covered by circles each containing a script, a bit like for example my scene.
In the scripts, I give diffenrentes lengths between the springs to create a path. But their displacement are really fast and I imagined solutions is to "curb" the speed of the piston on which the spring is hooked to limited speed!
If you see what I mean? p
I imagined something like this but its not working :
(e)=>{vel=vel<[1,1]}
I think make a variable of type <velocity can not exceed 1 meter / second on the axes X and Y> .
But for manual control, I use the same script that you:
An object possesses a spécfifique color, for example white,
When a second object touched, it turns red, and than the second object does not touch it, the first object back to its original color!
Forgiveness asked so many questions, but I am interested much to the script and I found nothing specific on the internet if you Get to Know a place, or how to teach me to use better the script, I would love!
Yes that's right, 300 Hz is plenty for most, but unfortunately needed to operate the engine properly!
I own a powerful computer for it ..
I can not do something correctly only 60 Hz ..
Too bad because my next scene will require a similar rate ..