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Kilinich:
Yours is a nice concept, but I disagree, yours can't do what mine does.
I know how much work you've put into this and it would be a 10/10 just for that.

The car is insanly realistic and the scene is so well made.
Theres just a handful of phunners that would be willing to use this much time on a scene and theres only a couple that would be able to pull it of.

EDIT: The lag has been fixed by changing which mode phun is run under(in windows7).

10/10 ofcourse
Last edited at 2009/08/16 13:05:26 by RaRaMalum
Kilinich I still hate them, but its not because of you, its because of the endless stream of simple monstertrucks and other cars that get good rating just because of a texture they didn't even make.
And a little bit because I'm old school:D
Kilinich: would you get pissed if I made an automated version where it changes gears and such by itself?
Kilinich:
Some people doesn't want to handle this many buttons, So I made a version where most of it is automated, you mostly just have to drive.
I'll upload it.

There is so many half done projects that I could work on them for the next 10 years and still not get done:D
Last edited at 2009/08/18 09:54:36 by RaRaMalum
Yeah I noticed the rpm screwup, I can just force it to go to the desired rpm after a gearshift(but its a "bug" thats only noticable when someone does something stupid like jump 10 meters:D)
I can basicly make it lift anything. just a few digits in the thyme
This was really just a test setup for a game, but ok I'll update it with brakes

Edit: done
Last edited at 2009/08/21 19:27:08 by RaRaMalum
Kilinich: these last scenes are from my not done bin(or test), this was made quite some time ago. And I now have better ways to solve many of the "problems".
But this will still need 2 beacons
RayA75: if you spend some time on the scene and make it really nice I don't mind.

Kilinich: its the best I've come up with. there is alot of aspects that can be changed with small changes in the script.
The script also contain alot of thyme useful in other areas than wings(for instance it has a very accurate speed calculation).

So if you could spesify what doesn't work as it should I can probably fix it.
Kilinich: I can in theory solve the arms possition compared to the robots by math, but it won't be accurate, same goes for the first part of the arm which is only controlled, by the angle of the robot.
I've seen better(revenge:D mine can also loop) http://www.phunland.com/p … ails/29597

Pros:
- will probably handle more speed
- no spawning

Cons:
- generates trust
- uses airfriction(this will always have an affect)

I won't rate it yet as I expect it to improve alot
Last edited at 2009/08/23 16:28:13 by RaRaMalum
you just changed the propulsion. the rest is basicly my robot
Last edited at 2009/08/31 22:38:40 by RaRaMalum
Endre what your suggesting is like using the moon as a hammer, its doable, but not practical.
Thats really not the problem, you'll find that it can do that no matter which direction you move it, as long as you do it fast. The reason it does this is because the hinge that holds the delete circle is stretching and therefore it can't delete the newly spawned circles. Because of this the raboost will begin to have so much mass that it has problems moving.

so the circle movment you see is there for the same reason a planet will circle the sun, the force pulling it inwards is canceled out by the planets forward momentum.

so unless your solution is a way to delete spawned objects that is fixated to another object or you have a way to stop hinges from stretching there is no way atm to fix it.
the wing is directional, so it won't work backwards.
I also stated that in the actuall wing phunlet.

I could probably make some thyme to let it fly backwards but there really isn't any point... its a wing.

Oh and I'm glad you're back.
Last edited at 2009/10/24 08:03:55 by RaRaMalum
Mammoth: Looks like a nice plane, but I'm traveling and only has the work computer with me, so no phun or algodoo installed. I'll try to remember to look at it when I get back.

Kilinich: I really don't see why you keep bringing this up, it can't handle negative speed very well because of a trade off for stability at higher speeds. A plane isn't suppose to fly backwards anyways.

danielmokin and RA2lover: Sadly a phun version isn't possible as a collision beacon isn't handled as accuratly as a laser.
This only proves how stupid religion is.
And for the record there is no God.

10/10
All of the thyme looks fairly familiar.....
me 3
I guess he doesn't even know where he got most of the stuff and who made it originally:D
Pos:
This is very very nice. Its your best scene(which also means its probably the best scene on algobox).

Cons:
nothing.
Ok if I have to be very picky I could mention that the portals spawn new balls a bit inaccurate(I guess its not your fault, but algodoos Hz).

I haven't had time to see trough your portal scripts yet, but I figure it "simply" reads 2 poses and then spawns a new ball at the other portals pos with the calculated speed(this is supported by the inaccuracy).

Job very well done and I really hope people understand how much work you've put into this.
one of the better radars I've seen
not the first, but very nicely done
Kil:
I might have sounded a bit harsh, that wasn't my intention.
I've only seen texture switches before and they do pretty much the same as yours only not that elegant.

I think I gave you a 10 the last time I posted here so don't feel bad:)
Kilinich:
Is there any negative effects with gluing it?
Why doesn't it work if the scene gets changed?

Another thing I can do with this is make top view wheels that can handle any speed.:D

I prefere not to add in the gravity on the fall calculation(its not simpler btw:)), the reason is that the way it works now the spawned circles doesn't constantly pull whatever object its attached to downwards.
This gives a small negative effect in that it won't fall exactly as fast as other objects, but the advantage is that I can spawn heavier circles.
Last edited at 2010/01/15 08:15:44 by RaRaMalum
Nice job.
Easy 10/10 simply for doing something new
strictly speaking this has ofcourse been done before both in real life and on phun rockets, but I've never seen it used on "simple bullets before.

So its new:D
Nice scene.
146
Isn't that the 1989 TE?
anyways 10/10
Good job, easy 10
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