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Interesting, although I can't see how it would be useful.
Last edited at 2009/10/26 04:56:18 by lowlol
Awesome!
Done.
Last edited at 2009/11/08 20:05:02 by lowlol
Impressive
the main cannon breaks
Mr. Phun you need algodoo.

Yeah RaRa, sorry I forgot to give you credit.
If it doesn't work try trying in scene.my.ang = 0 in the console
Can you guys give me some feed back? What doesn't work? Can you see the black circles appearing?
Last edited at 2009/11/24 23:00:15 by lowlol
I'll work on that when I have time.
cool
oxygen is red, and nitrogen is light blue
It works fine for me.
It's beryllium
Before you load the scene type in scene.my.ang = 0 in the console.
It is not inaccurate, the bullets just follow a straight line and appear to be inaccurate because the v-22 is moving.
No you can't, sorry.
Yeah, some people are having that problem.
Can you please go on the console and type this: sim.frequency = 100
Tell me if that works.
read the updated description.
I like it!
Don't rate it down because it doesn't work on phun, it says "created with algodoo" for a reason.
This is really offensive.
Why would you make something like that?
doesn't work:(
the speed of light is c.
check this out: http://www.algodoo.com/algobox/details.php?id=37888
Nice!
Check this out:
http://www.algodoo.com/algobox/details.php?id=39010
Last edited at 2010/03/12 11:15:59 by lowlol
D - run forwards (You need some forward speed, so walk forwards for a bit, do not press D while in mode X or the legs will break.)
Я вижу несколько орфографических ошибок, я все исправить. Я не говорю русский кстати

I present to you my new cannon, it's better than my previous two, and I think is it better than the other ones.
Why do I think this? Here are some bugs on the previous ones (and also my "Cannon with working gunpowder").
1. Size and proportion
There are no cannons with thin walls, the barrel will explode at the first shot. Excluding mortars, because it is overloaded for a short period of time.
2.Gunpowder
My gunpowder is realistic, In my previous version it was something like nitroglycerin in the way it works.
I think that particles with high restitution aren't gunpowder.
I have two versions of gunpowder the first one uses only oncollide scripts, but if you don't like that pile of scripts I have made another one. It uses function scene.my.gunexp
(e, r, t, y)=>{ scene.addCircle({pos := e; radius := y; density := 2; friction := 0.05; restitution := 1; controlleracc := t;
airfrictionmult := 0; color := r; zdepth := 1000; onCollide := (e)=>{controlleracc > 0 ? {controlleracc = controlleracc - 0.05} : {density = 0}}});
scene.addpen({ pos := e; size := y * 2 + 0.02; color := r; fadetime := 0.3 })}
3. Fuse
There are no secondary objects like in the data cable, only the fuse.
Maybe I forgot something, but it doesn't matter.
Please comment, I hope you like it.
Last edited at 2010/03/23 02:29:32 by lowlol
Oh wow, I didn't even realize that. I just watched "The hurt locker" a couple of days ago and made the robot because of that.
I didn't make a copy of your idea, we both made a simulation of a chain reaction. I developed this without knowing about your scene and I didn't use the same method.
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