Browse Search Popular Register Upload Rules User list Login:
Search:
Would be cool to use your "deformable blocks" with this, but what would that be needed for?
http://www.algodoo.com/algobox/details/91919

This was an interesting take on 3d by Kilinich
Just a small question, why is it using boxes rather than circles?
It would be cool if a person with good knowledge of physics and chemistry came up with a decently accurate electron model in Algodoo, but this is still cool too!
It is just a maze. The object of the game is to go to the other side, I guess. You can use your mouse to move the circle around, since I tried to put a script to make it chase the mouse. :)
Could a filter also move anything with "algosomethingathon" and "~whatever~ camp" in the description and or title into the category? And perhaps create a way for users to tag scenes as camps and races? Thanks, it's nice seeing some scenes that deserve attention.
Last edited at 2016/07/09 00:51:43 by icrls984
When I opened Algobox today, all but 5 the scenes I saw were messages, small drawings, and other insignificant items not related to the purpose of this software. I think the problem is the most of the spammers are not responsible enough to be in this community. I propose finding a way to make the system more difficult to abuse, so that uploading a scene to Algobox would be more difficult to users who are not mature enough. For example math questions you need to get right before you can upload a scene. Another way to help clean up this mess is to create a way for users to tag scenes, and have the tagged scenes moved to a different group. Many of the scenes made by immature users are very easy to spot, and if even just a few users were enlisted or volunteered to help tag these scenes for transfer to their proper group, we would probably see a massive improvement in the quality of scenes. Sadly the deluge of trivial images messages junk and debris are still clogging the arteryways of Algobox, and the default group has barely seen a difference. I don't know how viable these strategies are, but I hope a way to sort through these scenes should be created soon. Maybe even a drastic strategy like changing the default group into the marble races etc. group might work well too. Thanks Admins for doing the best you can, and I wish you guys luck if you try another way to stem this flow of toxic waste from polluting Algobox.
I think it is great that you guys make these technical scenes, its very informative. Unfortunately most of algobox scenes these days aren't as good quality.
type in the top box of the script menu:

_normalize := (e)=>{
ans := v / math.vec.len(v);
ans
}

this snippet seems to take 'v' and divide it by its magnitude so that _normalize has a magnitude of one exactly.
Change the group from default please! Its hard to find scenes I'm looking for when people misgroup their scenes.
Thanks faytree!:D
Hello just wondering what this scene is... I downloaded it and pressed play but nothing really happened, only a few boxes flew away. Can you please answer this question because I do not understand.
What does e.normal do? The way you use it in the above script leads me to presume it has x and y components, but other than that what is it? :?

Also, on the topic, here are some other spawnable geometries:
(e)=>{
Scene.addPolygon({
surfaces := [[[-0.5, -(3 ^ 0.5) / 6], [0.0, (3 ^ 0.5) / 3], [0.5, -(3 ^ 0.5) / 6]]];
pos := pos;
density := 2.0;
vel := e.normal * 10
})
}

(e)=>{
Scene.addBox({
size := [1.0, 1.0];
pos := pos;
density := 2.0;
vel := e.normal * 10
})
}
Last edited at 2017/01/01 09:36:33 by icrls984
previous | 1 2 | next